Skip to content

v1.0.0-beta.1

Pre-release
Pre-release

Choose a tag to compare

@github-actions github-actions released this 30 Jul 11:19
· 44 commits to master since this release
2ac7eb4

This release is confirmed to work with game revision r148905! It may or may not operate as expected with older or newer game versions!

What's Changed

  • fix: trinket checks not sending if the vanilla trinket was already received by @Axertin in #95
  • fix: keep multi-quantity shop slots from skipping every other check by @Axertin in #96
  • fix: symbol resolution on r148716 by @Axertin in #99
  • refactor: codebase re-org and cleanup by @Axertin in #100
  • fix: invalidate cached Player* on WorldDestroy to stop reload-crash by @Axertin in #102
  • fix: gate App ticks until construction completes (Windows init crash) by @Axertin in #104
  • fix: Vial count now correctly starts at 0, instead of 3 by @Axertin in #103
  • chore: instrument savefile load path by @Axertin in #106
  • fix: bring windows bone-up UX inline with linux by @Axertin in #110
  • fix: gate train fast-travel destinations on AP tickets by @Axertin in #105
  • fix: keep the Coltrane Peak train usable before Thorne 2 by @Axertin in #115
  • fix: show PrintJSON where our slot is the item finder (checks we send) by @Axertin in #118
  • fix: Correct location synchronization to allow for disconnects and !collect by @Axertin in #119
  • fix: stack up to three broadcast banners at once by @Axertin in #123
  • feat: cap the bone wallet by received wallet items by @Axertin in #121
  • fix: deathlink now only broadcasts a sparkless demise by @Axertin in #122
  • fix: flatten shop inventories to individual items by @Axertin in #133
  • feat: scout shop locations by @Axertin in #134
  • fix: break the deathlink echo storm on Underlab exit by @Axertin in #128
  • feat: pre-light Ossex fountain generator lamps from slot_data by @Axertin in #136
  • fix: scope Windows bone-up level fake to the cursor-selected stat by @Axertin in #137
  • fix: stop the carry gate ducking Mina during a burrow emerge by @Axertin in #138
  • fix: grant real keys for vanilla-mode kears by @Axertin in #135
  • feat: remember the last connected AP server and slot by @Axertin in #139
  • fix: stop the shop text hook walking a non-shop menu by @Axertin in #140
  • fix: stop arming the burrow shockwave on every carryable probe by @Axertin in #142
  • fix: robust AP session lifecycle across reconnects and new servers by @Axertin in #144
  • fix: count only broken generators toward the goal by @Axertin in #145
  • feat: fully control game saves with AP by @Axertin in #147
  • fix: stop some pickups disabling the offset drift fallback by @Axertin in #150

Full Changelog: v1.0.0-alpha.1...v1.0.0-beta.1