Releases: Axertin/mth-apclient
Releases · Axertin/mth-apclient
Release list
v1.0.0-beta.5
This version requires APWorld version v1.0.0-beta.4 for Universal Tracker maps to function properly!
This release is confirmed to work with game revision r149150! It may or may not operate as expected with older or newer game versions!
What's Changed
- fix: disable the train station donation stand by @Axertin in #178
- build: move the Actions workflows onto node24 runtimes by @Axertin in #180
- refactor: retire additional bytescanned hooks by @Axertin in #181
- refactor: replace more game signatures by @Axertin in #182
- fix: disable panino (for now) by @Axertin in #183
- fix: color shop item names based on AP classification by @Axertin in #185
Full Changelog: v1.0.0-beta.4...v1.0.0-beta.5
v1.0.0-beta.4
This release is confirmed to work with game revision r149150! It may or may not operate as expected with older or newer game versions!
What's Changed
- refactor: migrate most of the windows hook table to more reliable fingerprint references or API calls by @Axertin in #170
- fix: gate bounce on Player::OnBounce so bush launches are suppressed by @Axertin in #172
- fix: vial count now correctly is enforced at all times by @Axertin in #173
- fix: mark inbound items granted only once applied, not when queued by @Axertin in #176
- build: fix stale buildstates, pin mod API by @Axertin in #177
Full Changelog: v1.0.0-beta.3...v1.0.0-beta.4
v1.0.0-beta.3
This release is confirmed to work with game revision r149150! It may or may not operate as expected with older or newer game versions!
What's Changed
- fix: undo a burrow/swim crossing into an ungranted ability by @Axertin in #166
- feat: harden binary interaction, use more API by @Axertin in #167
- Fix: Support for r149150 by @Axertin in #169
Full Changelog: v1.0.0-beta.2...v1.0.0-beta.3
v1.0.0-beta.2
This release is confirmed to work with game revision r148905! It may or may not operate as expected with older or newer game versions!
What's Changed
- Some quick fixes and refactors by @Axertin in #154
- Add a safety gate system to catch when it's no longer safe to do AP things by @Axertin in #158
- fix: read the live Player from the game instead of caching it by @Axertin in #161
Full Changelog: v1.0.0-beta.1...v1.0.0-beta.2
v1.0.0-beta.1
This release is confirmed to work with game revision r148905! It may or may not operate as expected with older or newer game versions!
What's Changed
- fix: trinket checks not sending if the vanilla trinket was already received by @Axertin in #95
- fix: keep multi-quantity shop slots from skipping every other check by @Axertin in #96
- fix: symbol resolution on r148716 by @Axertin in #99
- refactor: codebase re-org and cleanup by @Axertin in #100
- fix: invalidate cached Player* on WorldDestroy to stop reload-crash by @Axertin in #102
- fix: gate App ticks until construction completes (Windows init crash) by @Axertin in #104
- fix: Vial count now correctly starts at 0, instead of 3 by @Axertin in #103
- chore: instrument savefile load path by @Axertin in #106
- fix: bring windows bone-up UX inline with linux by @Axertin in #110
- fix: gate train fast-travel destinations on AP tickets by @Axertin in #105
- fix: keep the Coltrane Peak train usable before Thorne 2 by @Axertin in #115
- fix: show PrintJSON where our slot is the item finder (checks we send) by @Axertin in #118
- fix: Correct location synchronization to allow for disconnects and !collect by @Axertin in #119
- fix: stack up to three broadcast banners at once by @Axertin in #123
- feat: cap the bone wallet by received wallet items by @Axertin in #121
- fix: deathlink now only broadcasts a sparkless demise by @Axertin in #122
- fix: flatten shop inventories to individual items by @Axertin in #133
- feat: scout shop locations by @Axertin in #134
- fix: break the deathlink echo storm on Underlab exit by @Axertin in #128
- feat: pre-light Ossex fountain generator lamps from slot_data by @Axertin in #136
- fix: scope Windows bone-up level fake to the cursor-selected stat by @Axertin in #137
- fix: stop the carry gate ducking Mina during a burrow emerge by @Axertin in #138
- fix: grant real keys for vanilla-mode kears by @Axertin in #135
- feat: remember the last connected AP server and slot by @Axertin in #139
- fix: stop the shop text hook walking a non-shop menu by @Axertin in #140
- fix: stop arming the burrow shockwave on every carryable probe by @Axertin in #142
- fix: robust AP session lifecycle across reconnects and new servers by @Axertin in #144
- fix: count only broken generators toward the goal by @Axertin in #145
- feat: fully control game saves with AP by @Axertin in #147
- fix: stop some pickups disabling the offset drift fallback by @Axertin in #150
Full Changelog: v1.0.0-alpha.1...v1.0.0-beta.1
v1.0.0-alpha.11
v1.0.0-alpha.10
What's Changed
- feat: remember the last connected AP server and slot by @Axertin in #139
- fix: stop the shop text hook walking a non-shop menu by @Axertin in #140
- fix: stop arming the burrow shockwave on every carryable probe by @Axertin in #142
- fix: robust AP session lifecycle across reconnects and new servers by @Axertin in #144
- fix: count only broken generators toward the goal by @Axertin in #145
Full Changelog: v1.0.0-alpha.9...v1.0.0-alpha.10
v1.0.0-alpha.9
What's Changed
- feat: pre-light Ossex fountain generator lamps from slot_data by @Axertin in #136
- fix: scope Windows bone-up level fake to the cursor-selected stat by @Axertin in #137
- fix: stop the carry gate ducking Mina during a burrow emerge by @Axertin in #138
- fix: grant real keys for vanilla-mode kears by @Axertin in #135
Full Changelog: v1.0.0-alpha.8...v1.0.0-alpha.9