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It would be nice if this refactor could include influence over the placement weighing bonuses and penalties. Right now it assumes a fixed set for every type of burg, every culture/race... But different races would have different preferences for habitable zones. Dwarves might be far happier at high altitudes than humans. Fae and Kitsune will be more likely to live in denser forests and woods than Orcs. etc. And some of the current assumptions, like the linear altitude penalty over 50 (50 what?), do not seem very weighted, as altitude typically has an increasing weight as you go up, more akin to quadratic or exponential. Some races may be absolutely comfortable in more arid locations, and thus have a lower tendency to group around rivers... |
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suggested by GeigerCounter 24/12/2023 20:53
Hmmm... things like controlling population density and having clusters of settlements, preventing automatic regeneration when doing manual edits of cultures and states, having a fixed name for a given state's capitol, manual burg placement and road routing, and clearing all burg data to allow for complete manual placement. Those are the things I remembered wanting to do and not being able.
suggestions
Maintainer triage note: In scope for towns generator
Migrated from Trello during the backlog consolidation: https://trello.com/c/ZkARnY8a
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