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1.0.14 — Accept almost all modded companion armor and tools

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@Azturax Azturax released this 04 Sep 12:23
· 1 commit to main since this release

1.0.14 — Accept almost all modded companion armor and tools

Companions accept almost every modded armor piece and tool, not only vanilla ArmorItem / SwordItem classes.

Changed

  • Equipment slots — helmet, chest, legs, and boots accept items that occupy that slot, sit in armor/tool tags, have armor attributes, or have an equipment-shaped id (wyvern_helmet, mage_robe, …). Dirt and food stay rejected unless they are actually wearable.
  • CCI /az summon — armor, weapon, tool, and shield args accept namespace:path ids (e.g. draconicevolution:wyvern_helmet) via the item registry, not a vanilla-only list.
  • Mining AI — tool auto-equip also treats modded pickaxe/axe/shovel-like ids as tools, not only vanilla item tags.

Loaders

Minecraft Standalone (+ CCI soft-compat)
1.21.1 NeoForge + Fabric
1.21.5 NeoForge + Fabric
1.20.1 Forge + Fabric
26.2 / 26.1.2 NeoForge

Jars (8)

  • azscompanions-neoforge-1.0.14+1.21.1.jar
  • azscompanions-fabric-1.0.14+1.21.1.jar
  • azscompanions-neoforge-1.0.14+1.21.5.jar
  • azscompanions-fabric-1.0.14+1.21.5.jar
  • azscompanions-forge-1.0.14+1.20.1.jar
  • azscompanions-fabric-1.0.14+1.20.1.jar
  • azscompanions-neoforge-1.0.14+26.1.2.jar
  • azscompanions-neoforge-1.0.14+26.2.jar

Jar pattern: azscompanions-<loader>-1.0.14+<mc>.jar on tag v1.0.14 (8 unified jars).