Silksong Randomizer 0.4.3
I will be taking a break from working on this til Friday as I do have other projects and responsibilities. Do not take these weekly updates for granted as my community and I are working really hard on them so I can only ask to treat it with the patience a non commercial fan-project deserves. There is a Trello if you want to see what's on the list/what already got done/what's coming but I do these things in bursts whenever time allows me to. Thanks for enjoying this randomizer so far
Changelog
- Uploaded SilksongRandomizer, CrestWheel and CustomMusicRandomizer to Thunderstore
- Little arrow in F3 menu that lets you switch between Bone Bottom/Bellhart/Songclave as home base (F4 location) as long as you've been there before
- Added Act 1 and Cursed Ending wincons (both need a lot more testing so reports will serve to improve those)
- Option for Vog to give WotH/Foolish/General hints (experimental/still being worked on)
- Loresanity option
- Big update to Shellwood, Bellhart, Sinners Road, Wisp Thicket and Choral Chambers logic
- Several other areas have received a logic overhaul as well
- Added death link cocoon spawn behavior options (vanilla, cocoon, cocoonless)
- Fixed several deathlink related softlocks (entering silkrealm, lace elevator, wish checks being eaten during turn in)
- Flea caravan in Marrow now no longer leave you a choice, Yes and No both send you to Greymoor
- Check names now spell out area first, then item name
(e.g. Shellwood - Shard Cache 1 instead of Shard Cache 1 - Shellwood) - Rosary/Shard multiplier option now goes up to 5x and 10x
- Added option to start with map fully drawn
- Added Growstone and Shell Satchel to pool
- With split Swift Step option, enabling early dash only guarantees getting one half early
- Don't auto-switch crest if you do a chapel of a crest you already have
- If you died against Bellbeast, Sherma would be in middle of room during fight
- Act 2 win is not the credits but the final hit on GMS
- A lot more cutscene skipping (pinstress, plimney, etc)
- Sped up a few animations
- Option for in-game markers for melodies and bells to follow the actual checks not their native locations (experimental/so far only functional when zooming in on map)
- Bellsanity actually puts bells for judge door in pool
- There was a spot in Putrified Ducts -> Memorium where the camera locked to a black screen
- Fixed Bellways allowing for purchase to also substitute as AP Bellway ownership
- Volatile Flintbeetles didn't account for whether you can reach all Flintbeetles
- Removed Craggler from boss-sanity. Nobody likes him
- Skai rewrote the README on GitHub. Thank you Skai :)
- The "Victory not able to be created" error is resolved
- Cardinius and the Last Conductor shared one reward template, so load order could make both interactions report the same melody
- Lace 1 check removed for the time being because she pmo (turns out Weavenest Atla and entering Act 2 also deletes her encounter. I'll get back to her in the future)
- Vog and Kratt didn't let you pick up their vanilla loactions if previously received as AP items
- Going to swift step shrine without swift step made the game lie to you and pretend you have it
- Added a Trail’s End requirement option for either Shakra’s 14 purchased map slots or ownership of the 14 map items
- Fixed Ecstasy of the End giving Pale Oil instead of its AP reward and excluded it from Act 1/2/Cursed goals
- Fixed AP-owned Silk Soar not advancing Escape from the Abyss
- Corrected Quick Sling, Loddie, Crawfather and Deep Docks Bellway access logic
- Fixed Greyroot’s cure not restoring crest access
- Skipped the First Sinner memory sequence
- Fixed Fleatopia entering the festival state from the native Egg reward instead of AP Egg ownership
- Prevented nonlethal Shakra spar deaths from triggering DeathLink
- Removed unused item identities, dead location rows and protocol placeholders
- Items in UI were marked as new until native location checked
- Added scuttlebrace_logic (whether the tool should be accounted for in logic), defaulting to false
- LogicUnknown checks remain physically collectable, but considered out of logic with minimal accessibility
- Fixed Shakra repeatedly treating meetings as the first meeting when her initial shop was emptied. Only the exact empty-stock path now records metMapper