Skip to content

Silksong Randomizer 0.4.3

Choose a tag to compare

@Batatvideogames Batatvideogames released this 19 Aug 07:08
· 39 commits to main since this release
55a1a0e

I will be taking a break from working on this til Friday as I do have other projects and responsibilities. Do not take these weekly updates for granted as my community and I are working really hard on them so I can only ask to treat it with the patience a non commercial fan-project deserves. There is a Trello if you want to see what's on the list/what already got done/what's coming but I do these things in bursts whenever time allows me to. Thanks for enjoying this randomizer so far

Changelog

  • Uploaded SilksongRandomizer, CrestWheel and CustomMusicRandomizer to Thunderstore
  • Little arrow in F3 menu that lets you switch between Bone Bottom/Bellhart/Songclave as home base (F4 location) as long as you've been there before
  • Added Act 1 and Cursed Ending wincons (both need a lot more testing so reports will serve to improve those)
  • Option for Vog to give WotH/Foolish/General hints (experimental/still being worked on)
  • Loresanity option
  • Big update to Shellwood, Bellhart, Sinners Road, Wisp Thicket and Choral Chambers logic
  • Several other areas have received a logic overhaul as well
  • Added death link cocoon spawn behavior options (vanilla, cocoon, cocoonless)
  • Fixed several deathlink related softlocks (entering silkrealm, lace elevator, wish checks being eaten during turn in)
  • Flea caravan in Marrow now no longer leave you a choice, Yes and No both send you to Greymoor
  • Check names now spell out area first, then item name
    (e.g. Shellwood - Shard Cache 1 instead of Shard Cache 1 - Shellwood)
  • Rosary/Shard multiplier option now goes up to 5x and 10x
  • Added option to start with map fully drawn
  • Added Growstone and Shell Satchel to pool
  • With split Swift Step option, enabling early dash only guarantees getting one half early
  • Don't auto-switch crest if you do a chapel of a crest you already have
  • If you died against Bellbeast, Sherma would be in middle of room during fight
  • Act 2 win is not the credits but the final hit on GMS
  • A lot more cutscene skipping (pinstress, plimney, etc)
  • Sped up a few animations
  • Option for in-game markers for melodies and bells to follow the actual checks not their native locations (experimental/so far only functional when zooming in on map)
  • Bellsanity actually puts bells for judge door in pool
  • There was a spot in Putrified Ducts -> Memorium where the camera locked to a black screen
  • Fixed Bellways allowing for purchase to also substitute as AP Bellway ownership
  • Volatile Flintbeetles didn't account for whether you can reach all Flintbeetles
  • Removed Craggler from boss-sanity. Nobody likes him
  • Skai rewrote the README on GitHub. Thank you Skai :)
  • The "Victory not able to be created" error is resolved
  • Cardinius and the Last Conductor shared one reward template, so load order could make both interactions report the same melody
  • Lace 1 check removed for the time being because she pmo (turns out Weavenest Atla and entering Act 2 also deletes her encounter. I'll get back to her in the future)
  • Vog and Kratt didn't let you pick up their vanilla loactions if previously received as AP items
  • Going to swift step shrine without swift step made the game lie to you and pretend you have it
  • Added a Trail’s End requirement option for either Shakra’s 14 purchased map slots or ownership of the 14 map items
  • Fixed Ecstasy of the End giving Pale Oil instead of its AP reward and excluded it from Act 1/2/Cursed goals
  • Fixed AP-owned Silk Soar not advancing Escape from the Abyss
  • Corrected Quick Sling, Loddie, Crawfather and Deep Docks Bellway access logic
  • Fixed Greyroot’s cure not restoring crest access
  • Skipped the First Sinner memory sequence
  • Fixed Fleatopia entering the festival state from the native Egg reward instead of AP Egg ownership
  • Prevented nonlethal Shakra spar deaths from triggering DeathLink
  • Removed unused item identities, dead location rows and protocol placeholders
  • Items in UI were marked as new until native location checked
  • Added scuttlebrace_logic (whether the tool should be accounted for in logic), defaulting to false
  • LogicUnknown checks remain physically collectable, but considered out of logic with minimal accessibility
  • Fixed Shakra repeatedly treating meetings as the first meeting when her initial shop was emptied. Only the exact empty-stock path now records metMapper