This might be the smallest changelog we've had for a full version but that's because I've been grinding the past 1.5 weeks on performance and implementing better logic (obviously it's not perfect yet but we're getting there and the mapping team is GOATed as always) and other fixes that'll be great long term.
I'm also throwing out there that I'm not against being bought a coffee if you enjoy this project because a lot of time was put into this.
Changelog
Major
- Generation time drastically reduced through proper region system
- Several areas got complete logic overhauls (Wisp Thicket, Weavenest Atla, Whispering Vaults, Blasted Steps, Sinners Road, Hunters March, Far Fields, Whiteward, The Slab, few more pieces here and there)
- Fixed the large-seed connection timeout. New slot data fell from about 885 KB to about 100 KB
- Generic "Simple Key" item in inventory (with a count from 0-4) that on cursor over shows which ones you have and don't have
- Archipelago item in inventory that shows flea amount and last 10 received items
- Alphabet Rando option + Spelling Bee wincon (inspired by/with permission from TheMathGeek314 who did the HK alphabet rando)
- (English game language only) Randomize 26 letters in pool which will no longer be present in dialog/other text until you find them. Spelling bee wincon is new to Silksong specifically which allows you to type a word/phrase where you only need to find the letters used in it and when you find all it spells out the word big on screen and you win yay)
Minor
- Accessibility rules are no longer messed up, UT also shows accurate things In Logic/Out of Logic
- beast shard in coral_36 didn't spawn
- Fixed invisible Yes/No prompts
- Fixed Act 1 allsanity generation and Memory Lockets clustering in early spheres fixed
- Greatly combed through inacessible regions in act 1/2/cursed to make sure they don't show up
- Restored the Green Prince Simple Key in Act 2 on request
- Fixed Bellway tolls being bypassed after receiving their AP stations
- Fixed Mask Shard Marrow logic
- Added Bell and Song markers to the full/LB map and preserved native marker layer so they render above the map
- Corrected map marker for slab flea
- The inventory map and quill shows what maps you own and don't own on cursor over
- No more mismatch between some options needing "shuffle" while others needed "shuffled"
- Quest requirements are now accurate to AP owned items rather than OG location flags
- Sacred Cylinder fixed this time for real
- Option to hide host/port/name in F3 menu
- After taking flea caravan, F3 now offers Bone Bottom and Greymoor as F4 hubs (until Bellhart is restored, then Greymoor is replaced)
- AP Icons on crest slots show that there's still a check + what degree (filler/useful/progression)
- Cursor flickering during screenshare fix
Yes you'll need to start a new run if you want to play this version but got something currently going on with 0.4.3 or before