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Release 1.0.0

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@tastybento tastybento released this 28 Jul 04:54
· 22 commits to master since this release
99b887d

ChunkBlock 1.0.0 β€” the first release! πŸŽ‰

You start on a magic block, confined to a single chunk. Everything beyond the border is a
forbidden zone. Mine, build, and raise your island level β€” then spend those levels at
the border
: walk up to the wall, hit it, and the chunk on the other side opens up.
Expand in any direction you choose, chunk by chunk, up to your island's protection range.

ChunkBlock combines the proven OneBlock loop (the magic-block engine and all 18 phases
from AOneBlock β€” community phase packs work verbatim) with a brand-new territory game.

Highlights

  • Claim chunks by hitting the border β€” island levels are spendable credit
    (levels-per-chunk per claim, default 1). The island owner aims at the wall and
    punches (or right-clicks) to open the next chunk. Any direction, their choice.
  • Territory has consequences β€” every claim is recorded in order. If the island level
    drops below what has been spent, the most recently claimed chunks re-lock, newest
    first. Builds inside are untouched and come back when the levels are regained.
    Prefer a gentler game? relock-on-level-loss: false enables ratchet mode.
  • A border you truly can't cross β€” walking, sprint-jumping, elytra, riptide
    tridents, ender pearls (refunded!), chorus fruit, mounts, boats and flight are all
    gated at any height, from the void to above the build limit. Pistons, liquids,
    dispensers, tree growth, spreading and explosions can't reach across either, and
    dropped items bounce back instead of being lost.
  • A frontier you can see β€” a per-player particle curtain marks locked chunk faces
    (optional client-side barrier blocks), with celebration effects and sounds when
    credit is earned and chunks are claimed. The world itself is never modified.
  • /cb chunks β€” a colored chat map of your territory showing what you own, what you
    can claim next, and your level credit.
  • Safe by design β€” players caught in a re-locking chunk are moved to the nearest
    unlocked spot with flight preserved and no fall damage; nobody is ever stranded or
    blind-teleported.

For admins

  • Runs happily alongside AOneBlock and other gamemodes β€” separate world
    (chunkblock_world), commands (/cb, /cbadmin), permissions (chunkblock.*) and
    database table.
  • The Level addon is required β€” island level is the one and only chunk currency.
  • The Border addon is compatible: it shows the island's protection limit; ChunkBlock
    draws the chunk frontier inside it.
  • Islands are automatically placed so the magic block sits at the center of a chunk;
    island distance snaps to a multiple of 8 to keep the grid chunk-aligned.
  • Staff bypass is chunkblock.mod.bypasschunks (not granted to ops by default β€”
    grant it explicitly) with /cbadmin bypass to toggle, and
    /cbadmin chunks <player> [reset] for support.
  • Placeholders (chunkblock_island_chunks, chunkblock_island_chunk_credit, ...), a
    unlocked-chunks request handler, and ChunkUnlockEvent/ChunkRelockEvent are
    available for scoreboards and other plugins.
  • The nether and end are disabled by default; if enabled they get their own center
    chunk and the same claim rules.

Compatibility

  • βœ”οΈ BentoBox 3.15.0 or later
  • βœ”οΈ Level addon (required)
  • βœ”οΈ Paper Minecraft 1.21.x
  • βœ”οΈ Java 21

Installation

  1. Install BentoBox and the
    Level addon.
  2. Drop the ChunkBlock jar into plugins/BentoBox/addons and restart the server.
  3. Fun happens.

Full Changelog: https://github.com/BentoBoxWorld/ChunkBlock/commits/1.0.0