Releases: BlueIsADude/Sculk-Evolution
Releases · BlueIsADude/Sculk-Evolution
Release list
Sculk Evolution v1.2.1
Minor Changes
- Creative Mode tab is now disabled by default.
- Removed a blank Enchanted Book from the creative mode tab
Sculk Evolution v1.2.0
Minor Changes
- Updated Echo Bud and Echo Cluster textures to stand out more against Amethyst Buds and Clusters.
- Echo Buds and Clusters now have unique textures when placed on top of a Calibrated Sculk Catalyst.
Major Changes
- Added a config menu via MidnightLib. Various features, such as max sickle damage, soul lunge velocity, and umbra vault warden spawning, can now be configured there.
- Tweaked the Ancient Alter world-gen, so they spawn twice as often.
New Additions
- Added a creative mode tab, which can be turned off in the config.
- Added Sculk Resonator, a new Sculk Sensor variant that can only track resonance vibrations, allowing for easier wireless redstone setups.
- Added an included Consistant Echo Cluster resource pack, which readds the pre-1.2.0 Echo Cluster textures.
- Added an included Alternate Bladed Hook resource pack, which retextures the Bladed Hook item texture.
Sculk Evolution v1.1.1
Minor Changes
- Updated the Calibrated Sculk Catalyst's textures.
- Nerfed the Sickle's attack damage while waiting for it's attack cooldown.
Major Changes
- Added a new bar overlay for the Sickle. Similar to the durability bar in appearance, it allows you to see the sickle's current sculk damage without having to open your inventory.
Sculk Evolution v1.1.0
Minor Changes
- Added a new damage type tag, "wont_reset_sickle". As the name suggests, damage types in this tag won't reset the sickle's attack damage.
- Adjusted various block and item models slightly.
- Added Echo Arrows to the Umbra Vault's rare loot table.
- Fixed Hemostasis' sounds not playing.
New Additions
- Added Calibrated Sculk Catalysts, Echo Buds, and Echo Clusters. Instead of spreading sculk when a mob dies in an 8 block radius, it will instead slowly grow an Echo Cluster.. If the Echo Cluster is fully grown when a mob is slain, it will instead spawn an Echomite.
- Added Echomites. Echomites are slightly slower and tankier Silverfish/Endermite variants that are able to disable shields.
- Added Echo Arrows. They dont do any extra damage, but mobs hit with it will release a sonic boom, damaging any nearby mobs.
Sculk Evolution v1.0.0
Minor Changes
- The Sickle's tooltip now shows how much bonus damage it deals on hit.
- Tweaked Soul Lunge's particles slightly.
Major Changes
- Removed Sickle Enchantments from the Enchantment Table, moving them into the Umbra Vault.
- Removed Bladed Hook from Ancient City Ice Box chests, moving it into the Umbra Vault.
- Rebalanced the Sickle. You can no longer spam-click to gain attack damage, but item cooldowns reduce the Sickle's damage boost by 1/4th instead of nullifying it entirely.
- Completely reworked the Repulse enchantment. It no longer knocks mobs back when damaged but instead retains a large amount of sculk when hit, at the cost of a cooldown. It can be used with other Sickle enchantments, and even buffs Echo Chamber, allowing it to retain sculk, at the cost of a longer cooldown.
New Additions
- Added 2 new advancements! One for opening an Umbra Vault, and the other for reaching the max damage cap of the Sickle.
- Added Warden Keys, which can appear in Ancient City chests. They appear just about as often as Echo Shards.
- Added the Umbra Vault, a new Vault variant that, when opened, will spawn a Warden (depending on difficulty and the Warden Spawning gamerule). As a tradeoff, it can be used as often as you like, assuming you have enough Warden Keys.
- Added the Ancient Altar, a new small structure that houses an Umbra Vault at its center. There are 4 variants of the structure!
- Added Hemostasis, a new Sickle Enchantment. When right-clicking while the sickle has sculk, you will heal 4 health.
Sculk Evolution v0.1.0
Initial Release