You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The Sickle's tooltip now shows how much bonus damage it deals on hit.
Tweaked Soul Lunge's particles slightly.
Major Changes
Removed Sickle Enchantments from the Enchantment Table, moving them into the Umbra Vault.
Removed Bladed Hook from Ancient City Ice Box chests, moving it into the Umbra Vault.
Rebalanced the Sickle. You can no longer spam-click to gain attack damage, but item cooldowns reduce the Sickle's damage boost by 1/4th instead of nullifying it entirely.
Completely reworked the Repulse enchantment. It no longer knocks mobs back when damaged but instead retains a large amount of sculk when hit, at the cost of a cooldown. It can be used with other Sickle enchantments, and even buffs Echo Chamber, allowing it to retain sculk, at the cost of a longer cooldown.
New Additions
Added 2 new advancements! One for opening an Umbra Vault, and the other for reaching the max damage cap of the Sickle.
Added Warden Keys, which can appear in Ancient City chests. They appear just about as often as Echo Shards.
Added the Umbra Vault, a new Vault variant that, when opened, will spawn a Warden (depending on difficulty and the Warden Spawning gamerule). As a tradeoff, it can be used as often as you like, assuming you have enough Warden Keys.
Added the Ancient Altar, a new small structure that houses an Umbra Vault at its center. There are 4 variants of the structure!
Added Hemostasis, a new Sickle Enchantment. When right-clicking while the sickle has sculk, you will heal 4 health.