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Releases: BobmacU/CustomModel-2-Sbox
Releases · BobmacU/CustomModel-2-Sbox
Release list
V1.2
V1.2: Many fixes to the script.
- Updated default bone mappings for easier reference.
- Added aim_matrix_02a + aim_matrix_02b to protected_bones to fix the warnings.
- Stripped out metacarpel bone weight and some messy bone weight steps to avoid stretchy parts.
- Fixed raise Exception — the two mesh validation checks now actually throw instead of silently doing nothing.
- Fixed Spine weight split — REPLACE on spine_0 first before ADD to spine_1, so you get 50/50 not 150/50.
- Fixed list(bones_b) on the removal loop so it doesn't corrupt while iterating.
- Fixed last_direction initialized as 0 (int), not a Vector
And, some other fixes.
V1.1
V1.1: Meta bones and default bone fixes.
- Added meta fingers bones for models with meta bones. So, the script doesn't need to create a new ones for models with meta finger bones. Thanks to @Noztik (Original Author of the script) for suggestion!
- Made the default bone mapping simple instead of the ones I used for the model in the guide. oops