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V1.2

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@BobmacU BobmacU released this 12 Jul 10:43

V1.2: Many fixes to the script.

  • Updated default bone mappings for easier reference.
  • Added aim_matrix_02a + aim_matrix_02b to protected_bones to fix the warnings.
  • Stripped out metacarpel bone weight and some messy bone weight steps to avoid stretchy parts.
  • Fixed raise Exception — the two mesh validation checks now actually throw instead of silently doing nothing.
  • Fixed Spine weight split — REPLACE on spine_0 first before ADD to spine_1, so you get 50/50 not 150/50.
  • Fixed list(bones_b) on the removal loop so it doesn't corrupt while iterating.
  • Fixed last_direction initialized as 0 (int), not a Vector
    And, some other fixes.