v0.5.0
Pre-release
Pre-release
Added new features:
- AspectSanity "Per_Aspect" mode, where all 24 aspects gets 5 progressive checks associated with it, adding 120 total items to the item pool.
- Randomized and Per_Aspect modes start you with a random aspect, not always Melinoe's (Not tested super thoroughly)
- All gods are available from the beginning, so your first run isn't pretty much always Apollo, Aphrodite, and Poseidon.
Fixed a number of issues, including:
Zagreus Fixes
- Redesigning Zagreus Final Challenge so it actually works consistently, instead of just putting you right in the fight it'll spawn the contract
- Fixed an issue that resulted from that change, where you would go into the Zagreus fights with none of your build, which is very funny, but not ideal.
- Redesigned how the run ends when you kill Zagreus.
- Fixed Zagreus showing up in every shop in either of the two options, regardless of whether you'd defeated him already.
- Ensured the infernal contract won't ever show up in the shop if it's set to Final Challenge.
- Made it so the zagreus_encounter_mode, zagreus_defeats_needed, and zagreus_weaken_tiers actually do something, because apparently I wired that up wrong.
Bridge Connection Fixes/Diagnostics - Added some additional logging so it's easier to determine what's going wrong between the mod and the AP client
definitely not happen anymore (Theoretically, maybe) - Added some extra diagnostic stuff when using /bridge in the client
- Removed the ability for players to change the port for the client/mod connection in the mod config, since there is no way of changing it for the client, and it's a bit confusing when there is also a archipelago server and port that people associate more with those concepts.
Also
- Consolidated some of the bookkeeping for the Weapon-unlocks
- Receiving certain items during boon-selection should no longer soft-lock your game.
- Fixed a theoretical issue where if you run multiple seeds, it might use initial settings from the first run when launching into the second run. I never had this issue despite trying to reproduce for awhile, but it should
- Eris should no longer break your game when giving you a curse, and should stop giving you said curse.