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v0.5.0

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@BrittisH39 BrittisH39 released this 08 Jul 04:44
a524730

Added new features:

  • AspectSanity "Per_Aspect" mode, where all 24 aspects gets 5 progressive checks associated with it, adding 120 total items to the item pool.
  • Randomized and Per_Aspect modes start you with a random aspect, not always Melinoe's (Not tested super thoroughly)
  • All gods are available from the beginning, so your first run isn't pretty much always Apollo, Aphrodite, and Poseidon.

Fixed a number of issues, including:

Zagreus Fixes

  • Redesigning Zagreus Final Challenge so it actually works consistently, instead of just putting you right in the fight it'll spawn the contract
  • Fixed an issue that resulted from that change, where you would go into the Zagreus fights with none of your build, which is very funny, but not ideal.
  • Redesigned how the run ends when you kill Zagreus.
  • Fixed Zagreus showing up in every shop in either of the two options, regardless of whether you'd defeated him already.
  • Ensured the infernal contract won't ever show up in the shop if it's set to Final Challenge.
  • Made it so the zagreus_encounter_mode, zagreus_defeats_needed, and zagreus_weaken_tiers actually do something, because apparently I wired that up wrong.
    Bridge Connection Fixes/Diagnostics
  • Added some additional logging so it's easier to determine what's going wrong between the mod and the AP client
    definitely not happen anymore (Theoretically, maybe)
  • Added some extra diagnostic stuff when using /bridge in the client
  • Removed the ability for players to change the port for the client/mod connection in the mod config, since there is no way of changing it for the client, and it's a bit confusing when there is also a archipelago server and port that people associate more with those concepts.

Also

  • Consolidated some of the bookkeeping for the Weapon-unlocks
  • Receiving certain items during boon-selection should no longer soft-lock your game.
  • Fixed a theoretical issue where if you run multiple seeds, it might use initial settings from the first run when launching into the second run. I never had this issue despite trying to reproduce for awhile, but it should
  • Eris should no longer break your game when giving you a curse, and should stop giving you said curse.