Releases: BrittisH39/Hades2Archipelago
Release list
Hades 2 Rogue v0.9.3
- Weapon_clears_needed was incorrectly being enforced as a per-route quota instead of the intended shared quota.
- Medea, Heracles, and Chronos met checks can be sent as part of their vow of rivals appearances.
- Progressive Boon Level's level-up no longer overwrites the Jeweled Pom but instead adds to it.
- When out of Helpers, rooms shouldn't show helper when they're being replaced with non-helper rooms.
- The miniboss prophecy is enabled from the beginning if you have enemy_locations on, so you can see if a room has a miniboss you haven't yet defeated.
- Text overlay should now keep it's entries.
- Removed Met Achilles and Achilles Keepsake locations
Known Issues/Watch out for:
- Starting boons and Daedalus upgrades sometimes not applying from the beginning.
v0.9.0
- Added a Github Pages site where you can create a YAML more easily.
- Added Per_aspect_per_room for you sickos out there. This alone should be considered pre-release build, but I'm releasing the patch as full release because this is more stable than 0.8.0 outside of potential issues with that feature hardly anyone will use.
- Corrected for a bug where even if you didn't have Zagreus Journey enabled, missing the Hades 1 install would still break everything.
v0.8.0
Hades 2 Rogue V0.8.0
A few new features, and a whole lot of bug fixes.
v0.7.2
Bugfixes and Adjustments
- Fixed a couple bugs that the player was unlikely to ever see.
- Made some adjustments to better future-proof
- Removed game assets from the client
- Wrote a setup guide and general info document within a docs folder in the APWorld
- Other minor adjustments
Mod Unchanged, only effects the APWorld
v0.7.1
Bug Fixes:
- Sisyphus icon mapped incorrectly for the Hades 2 tab.
- Hopefully setup the mod to adjust for a version mismatch
- If a helper room is rolled and the player hasn't unlocked any helpers, it should now reroll to a different type of room.
- Fixed loading order when Archipelago launches to correct for some conflicts with other Apworlds
v0.7.0
Many many changes, including but not limited to:
Combat and Room helper randomization
Godsanity (Still not perfect, but should be stable)
Aspect and Weapon sanity adjustments
Added Universal Tracker integration
Added a new Hades 2 tab that tracks some of your received items
You start in the route you're supposed to, instead of dying if it's not underworld
Adjusted Zagreus spawning
Added Progressive Boon Level
Added starting helper boons, and wrapped Starting Arachne Armor into it
Adjusted goal completion detection
Heavily adjusted logic so that it should feel much much better now
Adjusted what is considered an "Encounter" for score and room locations.
And a bunch of bug fixes
v0.6.0
Added Zagreus Journey: A whole 3rd route using the Zagreus Journey mod by NikkelM. You'll need to have Hades installed alongside the mod in order for it to work. Be warned that it will not work unless you have a downloaded copy of Hades 1. Also added all of the applicable locations, incantations, keepsakes, etc.
Core checks now count additional encounters in the same room as separate rooms. (Fields of Mourning and Rift of Thessaly)
Massive YAML rewrite to make things clearer, hopefully.
A crap ton of bug fixes, including:
Starting aspect randomly reasserting itself in portions of the code, breaking daedalus hammers sometimes.
Keepsake rack not opening until a player actually gives a nectar to someone.
Deathlink had a ton of issues that I fixed, but I think there are others I need to find. I would really appreciate any feedback on this, since most of my testing is done solo, so it's difficult to find and stamp out the bugs in the edge cases
Some item collision issues.
Met Selene firing incorrectly.
Some enemy defeated checks not sending when said enemy is defeated
Various other small things I caught
v0.5.0
Added new features:
- AspectSanity "Per_Aspect" mode, where all 24 aspects gets 5 progressive checks associated with it, adding 120 total items to the item pool.
- Randomized and Per_Aspect modes start you with a random aspect, not always Melinoe's (Not tested super thoroughly)
- All gods are available from the beginning, so your first run isn't pretty much always Apollo, Aphrodite, and Poseidon.
Fixed a number of issues, including:
Zagreus Fixes
- Redesigning Zagreus Final Challenge so it actually works consistently, instead of just putting you right in the fight it'll spawn the contract
- Fixed an issue that resulted from that change, where you would go into the Zagreus fights with none of your build, which is very funny, but not ideal.
- Redesigned how the run ends when you kill Zagreus.
- Fixed Zagreus showing up in every shop in either of the two options, regardless of whether you'd defeated him already.
- Ensured the infernal contract won't ever show up in the shop if it's set to Final Challenge.
- Made it so the zagreus_encounter_mode, zagreus_defeats_needed, and zagreus_weaken_tiers actually do something, because apparently I wired that up wrong.
Bridge Connection Fixes/Diagnostics - Added some additional logging so it's easier to determine what's going wrong between the mod and the AP client
definitely not happen anymore (Theoretically, maybe) - Added some extra diagnostic stuff when using /bridge in the client
- Removed the ability for players to change the port for the client/mod connection in the mod config, since there is no way of changing it for the client, and it's a bit confusing when there is also a archipelago server and port that people associate more with those concepts.
Also
- Consolidated some of the bookkeeping for the Weapon-unlocks
- Receiving certain items during boon-selection should no longer soft-lock your game.
- Fixed a theoretical issue where if you run multiple seeds, it might use initial settings from the first run when launching into the second run. I never had this issue despite trying to reproduce for awhile, but it should
- Eris should no longer break your game when giving you a curse, and should stop giving you said curse.
v0.4.0
Added Zagreus as an additional goal option, changed some other goal options to include him
When a route is completed (Meaning that routes boss has been defeated the amount of times required by the YAML), all of the core locations from that route are released.
Hopefully fixed the bug where some players got "APWorld appears to be invalid or damaged" error message when trying to install the APWorld? I think I was just packaging it incorrectly, but it always worked for me, so I don't really have a way to test this.
Added /deathlink command to the client so you can enable/disable deathlink mid-run
Zagreus' stuff has only been tested once since I don't have a ton of time to test, marking this as prerelease for that reason.
v0.3.0
Fixed the following issues:
Starting Max Health and Starting Max Arcana items not working
Quitting and rejoining midrun randomizes the Daedalus upgrades you receive from the Daedalus Upgrade item
NPCs won't give you their keepsakes, and therefore send their keepsake location, if you already have their keepsake.
A bunch of logic issues for when you are only doing one route.
Rarity increase feature didn't work.