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Unity Showcase

A collection of three Unity showcases demonstrating gameplay programming, animation systems, asynchronous workflows and modern UI architecture.

🖥️ Unity 6 • ⚡ UniTask • 🎬 DOTween


Showcases

🎴 Ace of Shadows

A card animation showcase demonstrating smooth object movement, sequencing and runtime animation management.

Highlights

  • 144 animated cards
  • Smooth card transitions
  • DOTween animation sequencing
  • Runtime counter updates
  • Completion notification

✨ Magic Words

A cinematic dialogue system built around asynchronous data loading and dynamic UI generation.

Highlights

  • Runtime dialogue loading
  • Remote avatar downloading
  • Typewriter animation
  • Emoji support (TMP Sprite Assets)
  • Dynamic character positioning
  • Skip dialogue
  • Connection lost handling
  • Loading screen
  • Graceful fallback for missing avatars
  • UniTask asynchronous workflow

🔥 Phoenix Flame

A particle effect showcase demonstrating animated fire driven by Unity's Animator Controller.

Highlights

  • Unity Particle System
  • Animator Controller
  • Smooth colour transitions
  • Interactive UI controls
  • Looping animation state

Tech Stack

  • Unity 6
  • C#
  • UniTask
  • DOTween
  • TextMesh Pro
  • UnityWebRequest
  • Animator Controller

Architecture

  • OOP
  • SOLID principles
  • Service-oriented architecture
  • Async workflows with UniTask
  • Separation of data and presentation
  • Modular UI
  • Graceful error handling

Author

Andrew Brodskii

Senior Unity Developer

Built with ❤️ using Unity 6

About

Unity technical showcase featuring gameplay systems, clean architecture, async programming and polished UI.

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