A collection of three Unity showcases demonstrating gameplay programming, animation systems, asynchronous workflows and modern UI architecture.
🖥️ Unity 6 • ⚡ UniTask • 🎬 DOTween
A card animation showcase demonstrating smooth object movement, sequencing and runtime animation management.
- 144 animated cards
- Smooth card transitions
- DOTween animation sequencing
- Runtime counter updates
- Completion notification
A cinematic dialogue system built around asynchronous data loading and dynamic UI generation.
- Runtime dialogue loading
- Remote avatar downloading
- Typewriter animation
- Emoji support (TMP Sprite Assets)
- Dynamic character positioning
- Skip dialogue
- Connection lost handling
- Loading screen
- Graceful fallback for missing avatars
- UniTask asynchronous workflow
A particle effect showcase demonstrating animated fire driven by Unity's Animator Controller.
- Unity Particle System
- Animator Controller
- Smooth colour transitions
- Interactive UI controls
- Looping animation state
- Unity 6
- C#
- UniTask
- DOTween
- TextMesh Pro
- UnityWebRequest
- Animator Controller
- OOP
- SOLID principles
- Service-oriented architecture
- Async workflows with UniTask
- Separation of data and presentation
- Modular UI
- Graceful error handling
Andrew Brodskii
Senior Unity Developer
- GitHub: https://github.com/Brodskiy
- LinkedIn: https://www.linkedin.com/in/andrew-brodskii/
Built with ❤️ using Unity 6


