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Added ten fixed-output theme slots for idle, manual idle hold and VR output.
Added independent theme-layer scopes for idle animation layers and driving unselected lights.
Added driving unselected light animations so lights that are not selected for cockpit output can still animate while driving.
Kept selected cockpit-output lights out of driving unselected layers automatically, with ignored lights shown in the layer list.
Added live preview support for the selected theme-layer scope while editing.
Added theme layer ordering controls and clearer row headers for order-based and position-based animations.
Simplified theme layer endpoint rows by removing bridge/IP/channel detail from assigned layer lists.
Added Identify buttons in assigned and available theme layer light lists.
Kept saved animation layers intact when activation is required, while applying only static theme base output until activated.
Expanded the animation effect list with Sparkle breath, Comet sweep, Scanner sweep, Mirror pulse, Side alert, Aurora wave and Police.
Reworked overlapping/unclear effects: Sweep fill now replaces Wipe, Center out and Edge in cover middle/edge motion, and Mirror sweep combines both directions.
Changed layer speed to milliseconds, from 50 ms to 10000 ms.
Improved effect brightness handling so effects can reach the configured brightness.
Added optional second-colour support where useful and effect-specific labels for clearer setup.
Reworked Police into a two-colour emergency pattern with split bursts, ping-pong, in/out and full-sync strobe phases.
Updated the plugin guide and public README for the current Themes workflow and animation setup.
Fixed per-game device profile persistence when changing selected lights before live telemetry starts.