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Cockpit Auto Ambient Light 1.17.0

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@BrunoSilva1978PT BrunoSilva1978PT released this 23 Jun 17:03
· 1 commit to main since this release

Changelog

1.17.0 - 2026-06-23

  • Added ten fixed-output theme slots for idle, manual idle hold and VR output.
  • Added independent theme-layer scopes for idle animation layers and driving unselected lights.
  • Added driving unselected light animations so lights that are not selected for cockpit output can still animate while driving.
  • Kept selected cockpit-output lights out of driving unselected layers automatically, with ignored lights shown in the layer list.
  • Added live preview support for the selected theme-layer scope while editing.
  • Added theme layer ordering controls and clearer row headers for order-based and position-based animations.
  • Simplified theme layer endpoint rows by removing bridge/IP/channel detail from assigned layer lists.
  • Added Identify buttons in assigned and available theme layer light lists.
  • Kept saved animation layers intact when activation is required, while applying only static theme base output until activated.
  • Expanded the animation effect list with Sparkle breath, Comet sweep, Scanner sweep, Mirror pulse, Side alert, Aurora wave and Police.
  • Reworked overlapping/unclear effects: Sweep fill now replaces Wipe, Center out and Edge in cover middle/edge motion, and Mirror sweep combines both directions.
  • Changed layer speed to milliseconds, from 50 ms to 10000 ms.
  • Improved effect brightness handling so effects can reach the configured brightness.
  • Added optional second-colour support where useful and effect-specific labels for clearer setup.
  • Reworked Police into a two-colour emergency pattern with split bursts, ping-pong, in/out and full-sync strobe phases.
  • Updated the plugin guide and public README for the current Themes workflow and animation setup.
  • Fixed per-game device profile persistence when changing selected lights before live telemetry starts.