Releases: BrunoSilva1978PT/Cockpit-Auto-Ambient-Light-public
Releases · BrunoSilva1978PT/Cockpit-Auto-Ambient-Light-public
Release list
Cockpit Auto Ambient Light 1.22.1
1.22.1 - 2026-08-15
Surface colour protection
- Added a Surface colour protection toggle to every Global or per-game Light response profile.
- Protection remains enabled by default, preserving the existing automatic filtering of colours likely to come from grass, walls, kerbs, dashboards and cockpit materials.
- Turning protection off preserves the captured colours for All, every cockpit zone and Track ambience while keeping the same brightness response and smoothing.
Cockpit Auto Ambient Light 1.22.0
1.22.0 - 2026-07-31
Govee Direct LAN
- Fixed compatibility with Govee lights using newer firmware that SimHub can no longer detect reliably.
- Added Direct LAN support so the plugin can discover and connect directly to compatible Govee lights.
- Added device scanning, Identify, segment support and automatic hand-off between Native and Direct LAN output.
Streaming mode and global controls
- Added a global Streaming mode with its own complete driving endpoint profile. Selected endpoints follow cockpit zones; unselected endpoints keep fixed output or the current theme's Driving unselected animations.
- Added optional OBS WebSocket automation that activates Streaming mode only while OBS is actually live.
- Added Streaming mode, idle-brightness and driving-brightness actions to SimHub bindings, Control Mapper, Control Bridge, Elgato Stream Deck, Stream Dock / MiraBox and Ulanzi, including live state and encoder support.
- Added one global Driving brightness control on Home, shared by normal and Streaming driving output and independent from the selected per-game or Global profile.
- Removed the Logitech / Loupedeck integration because its controller actions could not be maintained reliably across the supported hardware and software.
Hardware, profiles and interface
- Separated global physical Hardware configuration from per-game Lights setup behaviour. Devices, backends and physical LED layouts remain global, while endpoint selection, cockpit routing, fixed output, dark mode and alert permissions remain profile-based.
- Kept available hardware endpoints consistent across normal profiles, Streaming and themes without duplicating physical configuration per game.
- Added Select all and Unselect all controls to endpoint groups and improved the organisation of native and Direct LAN Govee device cards.
- Updated profile names, navigation labels, the built-in Guide and public documentation to match the current interface.
Racing flags and capture reliability
- Added a recommended Driver's zone trigger for yellow flags. It uses player-local or current-sector telemetry where supported and falls back to SimHub's standard yellow signal; All reported yellows keeps the previous behaviour.
- Added recovery for stalled SimHub Ambient Lights capture and safer output restart handling without clearing learned cockpit masks or plugin settings.
Cockpit Auto Ambient Light 1.21.2
1.21.2 - 2026-07-27
Controller integration updater fixes
- Fixed Stream Dock not reopening after its Cockpit Auto Ambient Light integration was installed or updated. The updater now finds the real executable, starts it from its proper working directory and confirms that the application is running; rollback uses the same verified restart path.
- Changed controller version checks to use the public
component-versions.jsonrelease asset and directreleases/latest/downloadlinks. This avoids failures caused by unauthenticated GitHub Releases API rate limits. - Stopped updates from targeting controller software that is not installed. Residual plugin files and configuration folders left behind by Stream Deck, Stream Dock, Ulanzi Studio or Logitech / Loupedeck no longer trigger downloads, installers or Windows file-association prompts during SimHub startup.
- Added a final application check immediately before installation, so an integration is safely skipped if its controller software was removed after the update check.
This release includes all features and improvements introduced in 1.21.0.
Cockpit Auto Ambient Light 1.21.0
1.21.0 - 2026-07-26
Cockpit response, Track ambience and colour
- Replaced the old cascading adaptive-exposure windows with stable per-zone brightness controllers. Steady daylight no longer makes the exposure range close and fade the lights, while rapid changes through trees, tunnels and track lighting still follow Response smoothing.
- Renamed Light sensitivity to Brightness boost and clarified that it controls cockpit-zone gain, not transition speed.
- Added Track ambience, an optional independent lamp zone learned from moving track/world areas across the full capture. It is one zone on single or triple screens, normally excludes the cockpit, combines several screen regions and has its own fixed response curve and boost control.
- Added Track ambience diagnostics and a compact amber full-capture map on the Lights tab that separates it clearly from the cockpit All zone.
- Unified natural-illumination colour filtering across All, every cockpit zone and Track ambience. Grass, walls, kerbs, dashboards and coloured cockpit materials are pulled towards neutral light without changing brightness, while supported warm sunlight is preserved.
- Hardened capture hand-off and Track ambience learning for day and night.
Controller integrations
- Added the Controllers tab and Bruno Silva SimHub Control Bridge integration for Elgato Stream Deck, Stream Dock / MiraBox, Ulanzi Studio and Logitech / Loupedeck.
- Added ready-made actions for plugin power, selecting or displaying the current idle theme, previous/next theme, idle brightness, dark mode, idle hold, car-mask reset, output reset and low-fuel acknowledgement, with live names, percentages and on/off state.
- Added encoder controls for idle themes and brightness, including fine brightness adjustment while held and native Stream Deck + dial/touch-strip feedback.
- Added automatic icons, per-action text sizing where supported, guided installation and component updates from inside Cockpit Auto Ambient Light.
- Stream Dock, Ulanzi and Logitech / Loupedeck integrations are experimental until validated on physical hardware. Elgato Stream Deck and Stream Deck + have been validated on hardware.
Lights, strips and fixes
- Added a global Excluded lights list that leaves selected native SimHub endpoints fully transparent and under the user's own effects.
- Made Adalight Excluded zones genuinely transparent and leave LEDs outside all zones untouched when outside brightness is 0%.
- Made Adalight and WLED physical zone layouts global, while each game's routing, colours, brightness limits, alerts and dark-mode choices remain per-profile.
- Restored per-light minimum output brightness and made Dark Cutoff evaluate the cockpit signal before each lamp's min/max range.
- Reworked WLED rendering around one firmware-matched 2.2 tone curve with a linear low-light toe, and applied per-zone min/max after that curve so previews match the real strip duty.
- Added live brightness previews while dragging lamp and strip-zone controls.
- Fixed stale Cockpit Auto Ambient Light effects containers accumulating as duplicates in SimHub profiles after crashes or mid-session saves.
Cockpit Auto Ambient Light 1.20.0
1.20.0 - 2026-07-07
- Added WLED as a direct network output: WLED controllers (ESP8266/ESP32) driven over realtime UDP, independent of SimHub Ambient Lights — device discovery, virtual zones (cockpit/fixed/disabled), an outside-zone colour, per-zone alerts, WLED zones as theme endpoints, and automatic gamma correction (2.8 static, linear while driving).
- Redesigned the plugin interface, with license activation and status moved into their own License tab and the API status shown in the top bar.
- Added colour palettes to animation layers: a layer can cycle or randomise through a palette of colours over time or along the lights.
- Added a global (all-games) profile mode so devices and light response can be shared across every game.
Cockpit Auto Ambient Light 1.17.1
Changelog
1.17.1 - 2026-06-23
Fixed
- Fixed a brief white/base-colour flash that could happen during transient trial lease refresh gaps.
- Improved Direct Hue V2 frame output so duplicate logical endpoints resolve to one colour per physical Entertainment channel.
- Kept Direct Hue V2 base output from competing with selected endpoints that share the same physical channel.
- Fixed multi-segment light labels so Segment 1 is shown when a light has more than one segment.
Cockpit Auto Ambient Light 1.17.0
Changelog
1.17.0 - 2026-06-23
- Added ten fixed-output theme slots for idle, manual idle hold and VR output.
- Added independent theme-layer scopes for idle animation layers and driving unselected lights.
- Added driving unselected light animations so lights that are not selected for cockpit output can still animate while driving.
- Kept selected cockpit-output lights out of driving unselected layers automatically, with ignored lights shown in the layer list.
- Added live preview support for the selected theme-layer scope while editing.
- Added theme layer ordering controls and clearer row headers for order-based and position-based animations.
- Simplified theme layer endpoint rows by removing bridge/IP/channel detail from assigned layer lists.
- Added Identify buttons in assigned and available theme layer light lists.
- Kept saved animation layers intact when activation is required, while applying only static theme base output until activated.
- Expanded the animation effect list with Sparkle breath, Comet sweep, Scanner sweep, Mirror pulse, Side alert, Aurora wave and Police.
- Reworked overlapping/unclear effects: Sweep fill now replaces Wipe, Center out and Edge in cover middle/edge motion, and Mirror sweep combines both directions.
- Changed layer speed to milliseconds, from 50 ms to 10000 ms.
- Improved effect brightness handling so effects can reach the configured brightness.
- Added optional second-colour support where useful and effect-specific labels for clearer setup.
- Reworked Police into a two-colour emergency pattern with split bursts, ping-pong, in/out and full-sync strobe phases.
- Updated the plugin guide and public README for the current Themes workflow and animation setup.
- Fixed per-game device profile persistence when changing selected lights before live telemetry starts.
Cockpit Auto Ambient Light 1.16.0
What's new
- Improved dark cutoff behaviour for smoother transitions into very dark cockpit lighting.
- Added a safer activation flow using a confirmation code sent to the Ko-fi checkout email.
- Added clearer activation/update messages for users who need a newer plugin version.
- Added support for one-time in-plugin messages, so important project notices can be shown directly inside the plugin UI.
Cockpit Auto Ambient Light 1.15.0
1.15.0
Added
- Added per-device Gamma control in the Devices tab, matching SimHub's 0.25 to 3.00 gamma range.
- Added cockpit zone map preview images to make zone routing easier to understand.
- Added server-controlled 30 minute trial handling.
Changed
- Response Smoothing is now bidirectional:
- 0% = faster / more reactive than before
- 50% = matches the previous 0% behaviour
- 100% = smoother / slower response
- Increased Light Sensitivity range up to 200%.
- The licensing information dialog is now shown once per plugin version, so important licensing/trial changes are visible after updates.
- Licensed email is now hidden in the activation UI after activation.
Improved
- Improved Hue V2 Direct mode stability.
- Improved Hue V2 gradient/channel mapping.
- Improved Hue V2 endpoint naming for segment-based lights.
- Improved Hue V2 identify filtering so identify actions target the correct lights.
- Improved cockpit zone layout detection.
- Improved sun baseline learning to reduce long-term brightness drift in strong daylight.
- Improved low-light highlight handling to reduce contamination from fixed cockpit lights, headlights and bright night-time spots.
- Improved activation/admin dashboard and trial tracking.
- Improved update safety by accepting only official plugin update assets.
Fixed
- Fixed a Hue V2 Direct mode deadlock.
- Fixed Hue V2 gradient channel mapping issues.
- Fixed trial lease recovery after license deactivation.
- Fixed cases where old low-light/highlight values could still affect global output.
- Fixed updater fallback behaviour that could accept an unexpected DLL from a release asset.
- Fixed server-side activation token validation so expired tokens are rejected by the API.
Cockpit Auto Ambient Light 1.14.1
- Fixed custom per-endpoint theme colours not following the same Hue lights after switching between SimHub native Hue V1 and Direct Hue V2.
- Preserves fixed-output theme custom colours across Direct Hue V2 bridge/area-scoped endpoint IDs.