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Cockpit Auto Ambient Light 1.21.0

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@BrunoSilva1978PT BrunoSilva1978PT released this 26 Jul 18:13

1.21.0 - 2026-07-26

Cockpit response, Track ambience and colour

  • Replaced the old cascading adaptive-exposure windows with stable per-zone brightness controllers. Steady daylight no longer makes the exposure range close and fade the lights, while rapid changes through trees, tunnels and track lighting still follow Response smoothing.
  • Renamed Light sensitivity to Brightness boost and clarified that it controls cockpit-zone gain, not transition speed.
  • Added Track ambience, an optional independent lamp zone learned from moving track/world areas across the full capture. It is one zone on single or triple screens, normally excludes the cockpit, combines several screen regions and has its own fixed response curve and boost control.
  • Added Track ambience diagnostics and a compact amber full-capture map on the Lights tab that separates it clearly from the cockpit All zone.
  • Unified natural-illumination colour filtering across All, every cockpit zone and Track ambience. Grass, walls, kerbs, dashboards and coloured cockpit materials are pulled towards neutral light without changing brightness, while supported warm sunlight is preserved.
  • Hardened capture hand-off and Track ambience learning for day and night.

Controller integrations

  • Added the Controllers tab and Bruno Silva SimHub Control Bridge integration for Elgato Stream Deck, Stream Dock / MiraBox, Ulanzi Studio and Logitech / Loupedeck.
  • Added ready-made actions for plugin power, selecting or displaying the current idle theme, previous/next theme, idle brightness, dark mode, idle hold, car-mask reset, output reset and low-fuel acknowledgement, with live names, percentages and on/off state.
  • Added encoder controls for idle themes and brightness, including fine brightness adjustment while held and native Stream Deck + dial/touch-strip feedback.
  • Added automatic icons, per-action text sizing where supported, guided installation and component updates from inside Cockpit Auto Ambient Light.
  • Stream Dock, Ulanzi and Logitech / Loupedeck integrations are experimental until validated on physical hardware. Elgato Stream Deck and Stream Deck + have been validated on hardware.

Lights, strips and fixes

  • Added a global Excluded lights list that leaves selected native SimHub endpoints fully transparent and under the user's own effects.
  • Made Adalight Excluded zones genuinely transparent and leave LEDs outside all zones untouched when outside brightness is 0%.
  • Made Adalight and WLED physical zone layouts global, while each game's routing, colours, brightness limits, alerts and dark-mode choices remain per-profile.
  • Restored per-light minimum output brightness and made Dark Cutoff evaluate the cockpit signal before each lamp's min/max range.
  • Reworked WLED rendering around one firmware-matched 2.2 tone curve with a linear low-light toe, and applied per-zone min/max after that curve so previews match the real strip duty.
  • Added live brightness previews while dragging lamp and strip-zone controls.
  • Fixed stale Cockpit Auto Ambient Light effects containers accumulating as duplicates in SimHub profiles after crashes or mid-session saves.