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Game Project 3

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@BryanGross21 BryanGross21 released this 11 Oct 07:28
· 2 commits to master since this release

This version of the game introduces a new game that is in development (i.e. the level is just a test map currently but has most of the mechanics such as pick-ups, enemies, and opening doors with keys). The game starts now with a game selection screen, select which game you want to play with the arrow keys and hit e (you should just stick to princess quest but balloon world also implements some things from this assignment) or exit by selecting exit and hitting e. Once in Princess Quest, load into the test map hitting enter or exit by hitting escape on your keyboard, hitting escape leads you back to selection screen. Once in the test map you will notice that the princess uses an alpha blending technique and that she is holding a lantern that goes back and forth. The test map is split into quadrants. The quadrant you spawn at is just a color quadrant and is used to test how the blend affects the sprite with multiple colors. The top left quadrant is an item test, you can pick up a key for the door in the top right quadrant or a health upgrade. Collect these by walking over them. The top right quadrant houses the door and the way to go back to the title screen. Once you have the key, hit e while on the door this will open it then hit e again once it's open. The final quadrant features an enemy (he has a weird bug where the sprite doesn't draw for some reason after losing him in a chase). He will go back and forth until spotting the player after a certain distance he will then chase the player. Simply outrun him to make him lose interest. If he touches you, you take damage losing all your health results in being sent back to the menu. I hope to expand this game out with a more puzzle focus similar to a game like Zelda.