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This game incorporates some new and exciting things to the Princess Quest minigame and the overall game. First, a custom processor and importer is used for all sound effects and music, you won't notice a difference but looking at the pipeline you will. Second, load into process quest either load using the pre-defined save or hit enter. Once in game control the same way you did in the last project except hitting escape this time will pause the game. To the left you will see a nifty tile map set representing the controls, you can even save and load from here. Hitting save will save the princess's current position, the items you've collected, and whether or not you have opened the door. This is done using json serializaiton in a new SaveLoadGamePQ class with a save and load method. Lastly rather than getting booted back to the game selection screen, a new "friend" awaits you through the door. To listen to what he has to say but your mouse cursor over his textbox and hit the left mouse button. After he is done talking he will boot you back to the game selection screen.