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HCM 3.0.6

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@Burnt-o Burnt-o released this 25 Jan 13:00
· 394 commits to master since this release

**Halo Checkpoint Manager v3.0.6 **
Currently only fully supports the most up-to-date version of MCC, with only save management support for Season 7 & 8. Please head over to Burnts Tool Testing Zone discord to report bugs & crashes or for general feedback.

**Change Log: **

  • Added feature to manually set the players health & shields.
  • Fixed Halo 3 performance/FPS issues.
  • Added feature to force a checkpoint at a future game tick (use in co-op to avoid desync - both players need to arm it and set it to the same tick).

** Known Issues **

  • Season 7 and Season 8 only have support for basic save management (checkpoint, revert, inject, dump etc) features.
  • Halo 2 position resolution (for Force Teleport/Launch/DisplayInfo) sometimes randomly fails.

Highlights of what's new in HCM2 -> HCM3

  • In case this is your first time using HCM3 *
  • Large architectural change: all cheat implementation and GUI is now handled in HCMInternal (what was previously called the overlay) instead of via HCMExternal (the "main" window that manages your checkpoint library).
    • This means you now use cheats by interacting with an overlay inside MCC. You can click the arrow or hit the tilde key to toggle the GUI.
    • All cheat stuff is now implemented in c++ & internal to the MCC process, instead of c# & external to the process. Generally speaking, this makes things less buggy, more performant, easier to maintain and best of all: more power to do cooler stuff.
  • No longer needs to be "Run as administrator".
  • A couple new cheats already implemented, like:
    • Cheat Medusa now implemented for Halo 2 (instead of only Halo 1).
    • Free Camera for Halo 1 & 2.
    • AI freeze toggle for all games.
    • Force Launch/Teleport for Halo 4 (and all other games of course. Was previously not implemented for Halo 4).
    • Pause game and tick-advance.
    • Display various game/player info in a 2D Overlay (you can configure which info and how it looks)
  • Better hotkey system that supports multiple bindings to a single function (ie you can have some for M&KB, some for gamepad) and combo bindings (needing to press multiple buttons together to trigger a hotkey).
  • Some UI improvements to HCMExternal:
    • Folder Explorer now shows vertical/horizontal scrollbars if content too large.
    • The right side of the UI can be dragged to the left to give Folder Explorer more room.
    • Columns in main checkpoint view now auto expand to fill available space and clamp to the right side.