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Items
C@:\EM1NAL edited this page May 18, 2026
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All the items that the APWorld can generate. Numbers in brackets represent how many are generated.
All of these items count towards time/objective speed/difficulty scaling, except for coins.
- Extra Bot (3): Start each heist with one extra bot.
- Extra Life (8): Start each run with one extra life (restores a life mid-run).
- Skill (13): Gain a random skill that gets re-rolled at the start of each run.
- Perk (13): Gain a random perk that gets re-rolled at the start of each run.
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Perma-Skill: A progressive skill line that persists between runs:
- Cat Burglar: Falls inflict armor damage.
- Cleaner: Bag bodies.
- Dominator: Intimidate non-special enemies.
- Drop Cloth: Enemy death alert range reduced by 95%.
- Toolkit: Repair drills and saws 25% faster.
- Die Hard: 50% damage reduction while interacting.
- Jack of all Trades: Hold two deployables. Interact with them twice as fast.
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Perma-Perk: A progressive perk line that persists between runs:
- Blending-In: +1 concealment.
- Second Skin: 15% reduced armor speed penalty.
- Aggressor: 5% damage bonus.
- Walk-in Closet Lv1: Ammo pickup increased by 35%.
- Helmet Popping: 25% headshot damage bonus.
- Triage: 20% faster doctor bag interactions.
- Walk-in Closet Lv2: Ammo pickup increased by 75%.
- Coins: Each coin item gives you three coins that can be spent on upgrading safehouse rooms.
These items unlock new options that can make the game drastically easier or save a lot of time, but aren't required.
- OVE9000 Saw (2): Unlocks a primary/secondary saw or the Laser Chronometer.
- Deployable (9): Allows you to pick 1 of 3 random deployables to unlock and gives you a random deployable upgrade (if applicable).
- Armor (6): Allows you to pick 1 of 3 random armors to unlock. One always generates early.
...or the less enticing name, "filler". These can all generate to fill empty locations up to certain limits, except for throwables which always generate 5 and stat boosts which can generate infinitely.
- Primary Weapon: Allows you to pick 1 of 3 random primaries to unlock.
- Akimbo: Allows you to pick 1 of 3 akimbos to unlock. Less common than primaries and secondaries.
- Secondary Weapon: Allows you to pick 1 of 3 random secondaries to unlock.
- Melee Weapon: Allows you to pick 1 of 3 random melees to unlock. Less common than all other weapons.
- Throwable: Allows you to pick 1 of 3 random throwables to unlock.
- Stat Boost: Gain a random stat increasing skill effect that gets re-rolled at the start of each run.