v0.27.0
What's Changed
- Method overloading support in script api by @commandblock2 in #5242
- feat: dynamically choose module description position in click gui by @SenkJu in #5524
- fix: direction of click gui module description being wrong by @SenkJu in #5525
- Feat: Phase module and Hypixel phase by @localpthebest in #5530
- feat(CrystalAura): fine sort by self-damage by @ccetl in #5535
- feat: BlockIn by @MukjepScarlet in #5533
- refactor: close InputStream/Reader on decoding by @MukjepScarlet in #5532
- feat(PacketMine): tool mode always by @ccetl in #5536
- fix: Gson TypeToken by @MukjepScarlet in #5540
- chore: improve translations by @MukjepScarlet in #5542
- fix: silent fail on shader crash by @1zun4 in #5547
- fix: NPE with CrystalAura by @MukjepScarlet in #5544
- fix(Surround): wrong hole plan creation by @ccetl in #5555
- fix(CrystalAura): predicted bounding box by @ccetl in #5557
- feat(PacketMine): switch method option in tool mode on stop by @ccetl in #5558
- feat: Cancel mode NoFall by @DataM0del in #5534
- fix: make InvCleaner prefer bigger stacks bigger item stacks by @lorbeeren in #5522
- refactor: Gson creation by @MukjepScarlet in #5587
- chore: move DummyEvent to Event.Empty by @MukjepScarlet in #5588
- feat: platform compatibility check by @1zun4 in #5592
- fix(KillAura): attack cooldown inaccessible without fabric api by @1zun4 in #5594
- chore: open class Event -> interface Event by @MukjepScarlet in #5593
- fix(KillAura): unwanted shield unblock by @1zun4 in #5596
- Revert "chore: open class Event -> interface Event" by @superblaubeere27 in #5599
- chore: Improve AutoArmor implementation structure by @superblaubeere27 in #5602
- refactor: target tracking by @Zirada in #5515
- refactor(Esp): sub package for modes by @1zun4 in #5603
- fix(Esp): glow mode broken by @1zun4 in #5605
- chore(mcef): bump version to 1.3.5 by @1zun4 in #5606
- feat(ElytraSwap): ElytraSwap module by @sqlerrorthing in #5608
- fix: command binds/autoDisable list page by @MukjepScarlet in #5615
- chore: improve German translations by @Jucku in #5610
- feat(Binding): Ability to bind keys to mouse buttons by @sqlerrorthing in #5618
- refactor: shared empty JSON object and array by @MukjepScarlet in #5620
- refactor: ElytraSwap by @ccetl in #5625
- fix(CrystalAura): wrong setting sorting by @ccetl in #5624
- feat(AntiHunger) NoSprint WhileSwimming by @ManInMyVan in #5627
- refactor: direction vector from Vec3d.fromPolar(...) by @1zun4 in #5632
- feat(Rotation): Movement Correction by @1zun4 in #5633
- fix(AutoWeapon): change slot when consuming an item by @1zun4 in #5634
- fix(Rotation): raycast fails when spot inside box by @1zun4 in #5635
- refactor: better naming and aliases by @1zun4 in #5636
- refactor: rotation system by @1zun4 in #5638
- fix(LeastDifferencePreference): always choose a spot on or in the box by @ccetl in #5637
- fix(Rotations): hangs after disabling if fail is on by @1zun4 in #5641
- feat: write HTTP Response body to file by @MukjepScarlet in #5643
- Add feature layer rendering to true sight and entity color settings by @NekosAreKawaii in #5639
- chore(MCEF): bump version to v1.3.6 by @1zun4 in #5654
- feat: BlockIn PlaceOrder by @MukjepScarlet in #5657
- refactor: debug parameter/geometry with extension functions by @MukjepScarlet in #5644
- feat: random sneak time in Scaffold GodBridge by @MukjepScarlet in #5664
- fix(LeastDifferencePreference): preferred spot by @ccetl in #5667
- chore(ViaFabricPlus): bump version by @Jucku in #5681
- chore(deps): bump org.junit.jupiter:junit-jupiter from 5.11.3 to 5.12.0 by @dependabot in #5691
- chore: more module aliases by @Jucku in #5682
- feat(Phase): module description by @1zun4 in #5695
- refactor(Scaffold): optimize blockCount calculation by @MukjepScarlet in #5678
- Fix macOS blur issue by @heckerpowered in #5586
- feat(AutoQueue): message mode by @1zun4 in #5696
- feat(Sequence): cancellation task by @1zun4 in #5698
- feat(AutoQueue): custom mode by @1zun4 in #5699
- chore(KillAura/FightBot): increase opponent range by @1zun4 in #5700
- feat(Aspect): Adjust the horizontal stretching by @sqlerrorthing in #5676
- fix(AutoQueue/Custom): module control by @1zun4 in #5702
- fix: killaura not checking autoblock's enabled state by @liquidsquid1 in #5721
- feat(ExtendedFirework): Extends the velocity of firework rocket boost by @sqlerrorthing in #5718
- refactor(AntiBot): Armor Material by @MukjepScarlet in #5659
- feat(AutoClicker): critical selection mode by @1zun4 in #5725
- feat(AutoClicker): criticals sprint handling by @1zun4 in #5727
- feat(Particles): Beautiful damage particles by @sqlerrorthing in #5703
- feat(ModMenu): Hide in mod menu when destructed | hiding appearance by @sqlerrorthing in #5726
- feat: Block Trap by @ccetl in #5651
- feat: splashscreen logo by @1zun4 in #5743
- feat: progress start-up task manager by @1zun4 in #5728
- feat: shutdown hook by @1zun4 in #5748
- feat(RotationSystem): Deep Learning Support by @1zun4 in #5668
- fix: client start-up without Fabric API by @1zun4 in #5749
- chore: bump mod dependencies by @1zun4 in #5750
- fix: MCEF delayed start-up by @1zun4 in #5751
- fix(ScriptSystem): no hard failure by @1zun4 in #5752
- fix(Particles): spawn position not at crosshair by @1zun4 in #5753
- feat(AutoArmor): Save Armor with low remaining durability by @Katinuka in #5677
- fix(HUD): panic on tab creation due to thread mismatch by @1zun4 in #5754
- feat: Elytra Target by @sqlerrorthing in #5690
- chore(SplashScreen): reduce logo scale factor by @1zun4 in #5755
- feat(ClickGUI): Dynamic precision of float values by @Katinuka in #5715
- refactor: code cleanups by @MukjepScarlet in #5617
- feat(HUD): Inventory View (Inventory, Armor and Crafting Section) by @MukjepScarlet in #4165
- chore(HUD): default layout by @1zun4 in #5758
- fix(MCEF): remove before close by @1zun4 in #5759
- fix(KillAura/AutoBlock): shield blocking with sword by @1zun4 in #5760
- refactor: improve TrainingData parsing by @MukjepScarlet in #5766
- fix: hypixel bypasses (value patch?) by @liquidsquid1 in #5767
- fix(MCEF): draw texture unless unpainted by @1zun4 in #5771
- feat(KillAura): Target Selection Improvement by @1zun4 in #5769
- refactor(Rotations): remove camera option by @1zun4 in #5772
- chore: improve German translations by @Jucku in #5768
- refactor(Focus/TargetLock): rename to avoid confusion by @1zun4 in #5773
- fix(TargetLock): lock on localization by @1zun4 in #5774
- fix(KillAura): rotation timing mode by @1zun4 in #5775
- fix(deeplearn): vec2f serialization by @1zun4 in #5776
- fix: module categorization by @1zun4 in #5777
- chore(Dupe): exploit server brand and version by @1zun4 in #5778
- fix(Clicker): flawed attack cooldown handling by @1zun4 in #5779
- feat(KillAura/FightBot): target filtering by @1zun4 in #5781
- fix(KillAura/AutoBlock): blocking when not in scan range by @1zun4 in #5782
- chore(deps): exclude game and mods provided libs by @MukjepScarlet in #5742
- fix(Keybinding): attack pressing check by @1zun4 in #5784
- fix(RotationSystem): combat-specific angle smooth by @1zun4 in #5786
- feat(TickBase): freeze queue by @1zun4 in #5787
- fix: Backtrack's functionality. by @mems01 in #5783
- feat(KillAura): randomized scan and swing range by @1zun4 in #5789
New Contributors
- @NekosAreKawaii made their first contribution in #5639
- @heckerpowered made their first contribution in #5586
Full Changelog: v0.26.0...v0.27.0