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v0.28.0

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@1zun4 1zun4 released this 07 Mar 19:27

What's Changed

  • fix: invalid block raycast by @1zun4 in #5801
  • feat(HideAppearance): Clear client commands when destroy by @sqlerrorthing in #5796
  • chore: improve Chinese translations by @guosic in #5795
  • fix(PacketQueueManager): flush receive on tick by @1zun4 in #5788
  • feat(killaura/fightbot): not when void target filter by @1zun4 in #5802
  • fix(MCEF): platform compatibility check by @1zun4 in #5806
  • fix(KillAura/FightBot): points not block-collision aware by @1zun4 in #5809
  • fix(Backtrack): chance not working as intended by @1zun4 in #5807
  • fix(TickBase): flush on end by @1zun4 in #5808
  • feat(KillAura): requirements (requires click, requires weapon) by @1zun4 in #5812
  • feat(RotationSystem): Interpolation mode by @1zun4 in #5816
  • feat: buffer for hypixel velocity by @liquidsquid1 in #5814
  • chore(ElytraTarget): ElytraRotationsAndAngleSmooth -> ElytraRotationProcessor by @sqlerrorthing in #5817
  • chore(deps): bump com.gorylenko.gradle-git-properties from 2.4.2 to 2.5.0 by @dependabot in #5819
  • chore(Slots): Offhand and hotbar slots are linked by @sqlerrorthing in #5818
  • fix(LunarClient): compatibility by @1zun4 in #5821
  • fix(Interop): bind exception by @1zun4 in #5823
  • feat(deeplearn/combat-recorder): attempt at making a better recorder by @1zun4 in #5803
  • fix(Interop): netty thread by @1zun4 in #5824
  • feat(RotationSystem): lazy point by @1zun4 in #5825
  • fix(RotationSystem/LazyPoint): bad default by @1zun4 in #5826
  • fix(Backtrack): NPE when not in-game by @1zun4 in #5828
  • fix(TickBase): packet order issue by @1zun4 in #5829
  • feat(deeplearn/models): model naming format (+ new model) by @1zun4 in #5830
  • fix(RotationSystem): camera flickering on inventory by @1zun4 in #5831
  • refactor(ConfigSystem): module exclude by @1zun4 in #5832
  • refactor(ServerCrasher): exploit naming by @1zun4 in #5833
  • feat(RotationSystem): sigmoid compatibility by @1zun4 in #5834

Full Changelog: v0.27.1...v0.28.0