Releases: CYoJkoY/Neo-Godot-Tools
Releases · CYoJkoY/Neo-Godot-Tools
Release list
v2.8.2.dev03
v2.8.2.dev02
v2.8.2.dev01
v2.8.1
What's Changed
- fix: correct definition navigation and Scene Preview resolution by @CYoJkoY in #59
- ci(release): add stable and development release channels by @CYoJkoY in #60
- fix(ci): repair release workflow dependency setup by @CYoJkoY in #61
- ci(test): standardize Godot version validation by @CYoJkoY in #62
- ci(test): remove Godot version-specific CI validation by @CYoJkoY in #63
- Fix Scene Preview tree population by @CYoJkoY in #64
- Fix Ctrl+Click navigation for GDScript inner-class methods by @CYoJkoY in #65
- fix: show function parameters in hover by @CYoJkoY in #66
- fix: open Scene Preview main script by @CYoJkoY in #67
- fix: generalize native function definition navigation by @CYoJkoY in #68
- fix: resolve native and GDScript definition targets by @CYoJkoY in #69
- fix(scene-parser): parse unquoted Godot 3 resource ids by @CYoJkoY in #70
- fix: restore LSP status bar command by @CYoJkoY in #73
- fix: reliably launch Godot editor from status notification by @CYoJkoY in #74
- fix: launch Godot editor directly from status action by @CYoJkoY in #75
- fix: reliably launch Godot Editor on Windows by @CYoJkoY in #77
- fix: resolve Godot executable before Windows GUI launch by @CYoJkoY in #79
- fix: restore reliable Windows Godot GUI launcher by @CYoJkoY in #81
- fix: launch Godot editor with native Windows process API by @CYoJkoY in #83
- fix(editor): Fix Godot editor launch validation and process output by @CYoJkoY in #85
- fix(settings): correct configuration namespace casing to neoGodotTools. by @CYoJkoY in #86
Full Changelog: v2.8.0...v2.8.1
v2.8.1.dev05
What's Changed
- fix: restore LSP status bar command by @CYoJkoY in #73
- fix: reliably launch Godot editor from status notification by @CYoJkoY in #74
- fix: launch Godot editor directly from status action by @CYoJkoY in #75
- fix: reliably launch Godot Editor on Windows by @CYoJkoY in #77
- fix: resolve Godot executable before Windows GUI launch by @CYoJkoY in #79
- fix: restore reliable Windows Godot GUI launcher by @CYoJkoY in #81
- fix: launch Godot editor with native Windows process API by @CYoJkoY in #83
- fix(editor): Fix Godot editor launch validation and process output by @CYoJkoY in #85
Full Changelog: v2.8.1.dev04...v2.8.1.dev05
v2.8.1.dev04
What's Changed
- fix: resolve native and GDScript definition targets by @CYoJkoY in #69
- fix(scene-parser): parse unquoted Godot 3 resource ids by @CYoJkoY in #70
Full Changelog: v2.8.1.dev03...v2.8.1.dev04
v2.8.1.dev03
What's Changed
- fix: open Scene Preview main script by @CYoJkoY in #67
- fix: generalize native function definition navigation by @CYoJkoY in #68
Full Changelog: v2.8.1.dev02...v2.8.1.dev03
v2.8.1.dev02
What's Changed
- ci(test): remove Godot version-specific CI validation by @CYoJkoY in #63
- Fix Scene Preview tree population by @CYoJkoY in #64
- Fix Ctrl+Click navigation for GDScript inner-class methods by @CYoJkoY in #65
- fix: show function parameters in hover by @CYoJkoY in #66
Full Changelog: v2.8.1.dev01...v2.8.1.dev02
v2.8.1.dev01
What's Changed
- fix: correct definition navigation and Scene Preview resolution by @CYoJkoY in #59
- ci(release): add stable and development release channels by @CYoJkoY in #60
- fix(ci): repair release workflow dependency setup by @CYoJkoY in #61
- ci(test): standardize Godot version validation by @CYoJkoY in #62
Full Changelog: v2.8.0...v2.8.1.dev01
v2.8.0
What's Changed
- feat(semantic): migrate references to query engine by @CYoJkoY in #9
- fix(semantic): correct reference location type syntax by @CYoJkoY in #10
- feat(semantic): add completion query engine by @CYoJkoY in #11
- feat(semantic): migrate completion provider to query engine by @CYoJkoY in #12
- feat(index): make semantic invalidation API-aware by @CYoJkoY in #13
- feat(semantic): add local query result cache by @CYoJkoY in #14
- feat(index): classify semantic changes for precise invalidation by @CYoJkoY in #15
- perf(index): precise semantic index invalidation by @CYoJkoY in #16
- perf(index): refresh dependency topology incrementally by @CYoJkoY in #17
- perf(semantic): key local query caches by snapshot identity by @CYoJkoY in #18
- perf(semantic): track query dependency snapshots by @CYoJkoY in #19
- feat(types): expand local GDScript type inference by @CYoJkoY in #20
- docs: synchronize architecture and roadmap with implementation by @CYoJkoY in #21
- Expand local GDScript type inference by @CYoJkoY in #22
- feat: advance local-first semantic roadmap batch by @CYoJkoY in #23
- feat: advance range-aware semantic analysis stage by @CYoJkoY in #24
- feat: complete local semantic hardening stage by @CYoJkoY in #25
- feat: harden local semantic production path by @CYoJkoY in #26
- feat: complete roadmap evidence and compatibility batch by @CYoJkoY in #27
- feat: improve GDScript builtin function intelligence by @CYoJkoY in #28
- fix: prevent Ctrl+click definition requests from stalling by @CYoJkoY in #29
- fix: prevent duplicate GDScript language feature results by @CYoJkoY in #30
- fix: navigate builtin GDScript classes to documentation by @CYoJkoY in #31
- fix: complete builtin symbol definition navigation by @CYoJkoY in #32
- docs: preserve README structure while updating current features by @CYoJkoY in #33
- fix: prepare package.json for VS Code Marketplace by @CYoJkoY in #34
- refactor: rename all Neo Godot Tools commands by @CYoJkoY in #35
- refactor: rename Godot Tools namespace to Neo Godot Tools by @CYoJkoY in #36
- chore: prepare Neo Godot Tools for Marketplace release by @CYoJkoY in #37
- fix: complete Neo Godot Tools namespace migration by @CYoJkoY in #38
- fix: navigate built-in functions to documentation by @CYoJkoY in #39
- refactor: migrate complete VS Code namespace by @CYoJkoY in #41
- ci: unify release and marketplace publishing pipeline by @CYoJkoY in #40
- fix: checkout repository before creating GitHub release by @CYoJkoY in #42
- fix: resolve inherited scene node types and builtin definitions by @CYoJkoY in #43
- fix: resolve inherited methods and scene instance types by @CYoJkoY in #44
- fix: resolve nested scene resources and node drop paths by @CYoJkoY in #45
- fix: restore navigation for built-in GDScript methods by @CYoJkoY in #46
- fix: resolve quoted script inheritance for definition navigation by @CYoJkoY in #47
- fix: correct scene node drops, types, and builtin definitions by @CYoJkoY in #48
- fix: correctly resolve scene node types and builtin definitions by @CYoJkoY in #49
- fix: restore Scene Preview script opening by @CYoJkoY in #50
- fix: recursively resolve effective scene node types by @CYoJkoY in #51
- fix: resolve inherited method definitions through full hierarchy by @CYoJkoY in #53
- Fix/unified builtin symbol resolution by @CYoJkoY in #52
- chore: release VSIX to GitHub only by @CYoJkoY in #58
Full Changelog: https://github.com/CYoJkoY/Neo-Godot-Tools/commits/v2.8.0