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Releases: CYoJkoY/Neo-Godot-Tools

v2.8.2.dev03

v2.8.2.dev03 Pre-release
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@github-actions github-actions released this 16 Sep 10:25

v2.8.2.dev02

v2.8.2.dev02 Pre-release
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@github-actions github-actions released this 16 Sep 09:20

v2.8.2.dev01

v2.8.2.dev01 Pre-release
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@github-actions github-actions released this 15 Sep 22:29

v2.8.1

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@github-actions github-actions released this 15 Sep 22:44

What's Changed

  • fix: correct definition navigation and Scene Preview resolution by @CYoJkoY in #59
  • ci(release): add stable and development release channels by @CYoJkoY in #60
  • fix(ci): repair release workflow dependency setup by @CYoJkoY in #61
  • ci(test): standardize Godot version validation by @CYoJkoY in #62
  • ci(test): remove Godot version-specific CI validation by @CYoJkoY in #63
  • Fix Scene Preview tree population by @CYoJkoY in #64
  • Fix Ctrl+Click navigation for GDScript inner-class methods by @CYoJkoY in #65
  • fix: show function parameters in hover by @CYoJkoY in #66
  • fix: open Scene Preview main script by @CYoJkoY in #67
  • fix: generalize native function definition navigation by @CYoJkoY in #68
  • fix: resolve native and GDScript definition targets by @CYoJkoY in #69
  • fix(scene-parser): parse unquoted Godot 3 resource ids by @CYoJkoY in #70
  • fix: restore LSP status bar command by @CYoJkoY in #73
  • fix: reliably launch Godot editor from status notification by @CYoJkoY in #74
  • fix: launch Godot editor directly from status action by @CYoJkoY in #75
  • fix: reliably launch Godot Editor on Windows by @CYoJkoY in #77
  • fix: resolve Godot executable before Windows GUI launch by @CYoJkoY in #79
  • fix: restore reliable Windows Godot GUI launcher by @CYoJkoY in #81
  • fix: launch Godot editor with native Windows process API by @CYoJkoY in #83
  • fix(editor): Fix Godot editor launch validation and process output by @CYoJkoY in #85
  • fix(settings): correct configuration namespace casing to neoGodotTools. by @CYoJkoY in #86

Full Changelog: v2.8.0...v2.8.1

v2.8.1.dev05

v2.8.1.dev05 Pre-release
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@github-actions github-actions released this 15 Sep 22:04

What's Changed

  • fix: restore LSP status bar command by @CYoJkoY in #73
  • fix: reliably launch Godot editor from status notification by @CYoJkoY in #74
  • fix: launch Godot editor directly from status action by @CYoJkoY in #75
  • fix: reliably launch Godot Editor on Windows by @CYoJkoY in #77
  • fix: resolve Godot executable before Windows GUI launch by @CYoJkoY in #79
  • fix: restore reliable Windows Godot GUI launcher by @CYoJkoY in #81
  • fix: launch Godot editor with native Windows process API by @CYoJkoY in #83
  • fix(editor): Fix Godot editor launch validation and process output by @CYoJkoY in #85

Full Changelog: v2.8.1.dev04...v2.8.1.dev05

v2.8.1.dev04

v2.8.1.dev04 Pre-release
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@github-actions github-actions released this 13 Sep 09:44
ee79029

What's Changed

  • fix: resolve native and GDScript definition targets by @CYoJkoY in #69
  • fix(scene-parser): parse unquoted Godot 3 resource ids by @CYoJkoY in #70

Full Changelog: v2.8.1.dev03...v2.8.1.dev04

v2.8.1.dev03

v2.8.1.dev03 Pre-release
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@github-actions github-actions released this 12 Sep 18:33
4b8df07

What's Changed

  • fix: open Scene Preview main script by @CYoJkoY in #67
  • fix: generalize native function definition navigation by @CYoJkoY in #68

Full Changelog: v2.8.1.dev02...v2.8.1.dev03

v2.8.1.dev02

v2.8.1.dev02 Pre-release
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@github-actions github-actions released this 12 Sep 18:14
64b0ce9

What's Changed

  • ci(test): remove Godot version-specific CI validation by @CYoJkoY in #63
  • Fix Scene Preview tree population by @CYoJkoY in #64
  • Fix Ctrl+Click navigation for GDScript inner-class methods by @CYoJkoY in #65
  • fix: show function parameters in hover by @CYoJkoY in #66

Full Changelog: v2.8.1.dev01...v2.8.1.dev02

v2.8.1.dev01

v2.8.1.dev01 Pre-release
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@github-actions github-actions released this 12 Sep 17:39
843f8bd

What's Changed

  • fix: correct definition navigation and Scene Preview resolution by @CYoJkoY in #59
  • ci(release): add stable and development release channels by @CYoJkoY in #60
  • fix(ci): repair release workflow dependency setup by @CYoJkoY in #61
  • ci(test): standardize Godot version validation by @CYoJkoY in #62

Full Changelog: v2.8.0...v2.8.1.dev01

v2.8.0

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@github-actions github-actions released this 12 Sep 16:00
28e2b49

What's Changed

  • feat(semantic): migrate references to query engine by @CYoJkoY in #9
  • fix(semantic): correct reference location type syntax by @CYoJkoY in #10
  • feat(semantic): add completion query engine by @CYoJkoY in #11
  • feat(semantic): migrate completion provider to query engine by @CYoJkoY in #12
  • feat(index): make semantic invalidation API-aware by @CYoJkoY in #13
  • feat(semantic): add local query result cache by @CYoJkoY in #14
  • feat(index): classify semantic changes for precise invalidation by @CYoJkoY in #15
  • perf(index): precise semantic index invalidation by @CYoJkoY in #16
  • perf(index): refresh dependency topology incrementally by @CYoJkoY in #17
  • perf(semantic): key local query caches by snapshot identity by @CYoJkoY in #18
  • perf(semantic): track query dependency snapshots by @CYoJkoY in #19
  • feat(types): expand local GDScript type inference by @CYoJkoY in #20
  • docs: synchronize architecture and roadmap with implementation by @CYoJkoY in #21
  • Expand local GDScript type inference by @CYoJkoY in #22
  • feat: advance local-first semantic roadmap batch by @CYoJkoY in #23
  • feat: advance range-aware semantic analysis stage by @CYoJkoY in #24
  • feat: complete local semantic hardening stage by @CYoJkoY in #25
  • feat: harden local semantic production path by @CYoJkoY in #26
  • feat: complete roadmap evidence and compatibility batch by @CYoJkoY in #27
  • feat: improve GDScript builtin function intelligence by @CYoJkoY in #28
  • fix: prevent Ctrl+click definition requests from stalling by @CYoJkoY in #29
  • fix: prevent duplicate GDScript language feature results by @CYoJkoY in #30
  • fix: navigate builtin GDScript classes to documentation by @CYoJkoY in #31
  • fix: complete builtin symbol definition navigation by @CYoJkoY in #32
  • docs: preserve README structure while updating current features by @CYoJkoY in #33
  • fix: prepare package.json for VS Code Marketplace by @CYoJkoY in #34
  • refactor: rename all Neo Godot Tools commands by @CYoJkoY in #35
  • refactor: rename Godot Tools namespace to Neo Godot Tools by @CYoJkoY in #36
  • chore: prepare Neo Godot Tools for Marketplace release by @CYoJkoY in #37
  • fix: complete Neo Godot Tools namespace migration by @CYoJkoY in #38
  • fix: navigate built-in functions to documentation by @CYoJkoY in #39
  • refactor: migrate complete VS Code namespace by @CYoJkoY in #41
  • ci: unify release and marketplace publishing pipeline by @CYoJkoY in #40
  • fix: checkout repository before creating GitHub release by @CYoJkoY in #42
  • fix: resolve inherited scene node types and builtin definitions by @CYoJkoY in #43
  • fix: resolve inherited methods and scene instance types by @CYoJkoY in #44
  • fix: resolve nested scene resources and node drop paths by @CYoJkoY in #45
  • fix: restore navigation for built-in GDScript methods by @CYoJkoY in #46
  • fix: resolve quoted script inheritance for definition navigation by @CYoJkoY in #47
  • fix: correct scene node drops, types, and builtin definitions by @CYoJkoY in #48
  • fix: correctly resolve scene node types and builtin definitions by @CYoJkoY in #49
  • fix: restore Scene Preview script opening by @CYoJkoY in #50
  • fix: recursively resolve effective scene node types by @CYoJkoY in #51
  • fix: resolve inherited method definitions through full hierarchy by @CYoJkoY in #53
  • Fix/unified builtin symbol resolution by @CYoJkoY in #52
  • chore: release VSIX to GitHub only by @CYoJkoY in #58

Full Changelog: https://github.com/CYoJkoY/Neo-Godot-Tools/commits/v2.8.0