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Merge develop, big cleanup, change checks for non-triforce hunt, add more Dana kak models #9
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…hufflePool` to exclude them before modifying either shuffle pool. (HarbourMasters#3370)
* ADD: No HUD Heart Animation I've seen this requested multiple times for modding purposes for the case of using "lifebars" instead of hearts * TWEAK: Move it under the the mods * REM: Whitespace * REM: Whitespace2 * Tweak: Cvar Oppsie
…ock to load the "trackerData" section to a new `OnLoadGame` hook function to fix crashes on transferred saves. (HarbourMasters#3368)
…uttons (HarbourMasters#3375) * Extends `Assignable Boots and Tunics` functionality to check for and remove Goron and Zora tunics from item buttons when like likes steal them. * Comment documentation.
…rbourMasters#3387) * Removes delayed save functionality, making autosave work everywhere except Ganon and Chamber of Sages scenes. * Change AutoSave comment to remove the scenarios we no longer block autosave in. * handle temp B on saving outside of kaleido --------- Co-authored-by: Adam Bird <archez39@me.com>
* fix prevent patching custom models * prevent patching chests textures for custom chest models * add tooltip for cosmetic editor about custom models * chest texture handling for alt toggles
* Move threadpool initialization and `OnExitGame` registration from `SaveManager::Init` to SM's constructor. Comment on `Init` to mention it's not an initializer for `SaveManager`. Added check for `SaveManager::SaveSection` to prevent firing a save worker if the game is already exited from a reset. * Removed `IsSaveLoaded` check in favor of another `ThreadPoolWait()` at the start of `SaveManager::Init()`.
…s#3389) * Move to frame counter init to a place that fast file select also touches * Undo removing old fix * Reset on gameover
* Add temp file flow to `SaveManager::SaveFileThreaded`. Add "Save finish" info log message. * Fix WiiU/Switch
…cready macready -> dev
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