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SM127 Level Code Converter V0.4.3

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@CassStar CassStar released this 01 Mar 18:10

Lots of smaller stuff changed:

  • Object properties represented by integers in-game are now represented by longs in-code, since these values can sometimes be too large/small to fit in an integer
  • Once again fixed a bug in the level re-arranger where tiles would be misplaced, hopefully for the last time
  • The level re-arranger now better handles levels with an amount of areas greater than 10, and theoretically greater than 100 too, up to a max of 999 areas
  • The level re-arranger now stops you from creating a level that exceeds the size limits of the level editor
  • All objects now have default values which will be used if no value is provided by the level code
  • Normalized most object names so that they are better grouped according to what type of object they are