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How do I make Byrdle Beak textures?

Catman edited this page Aug 14, 2025 · 5 revisions

This guide could be considered out of date and needs a bit of a rewrite!

  1. First things first, go to the mod's own HomebreweryFiles > Mouth > Byrdle folder
    HomebreweryFiles Mouth Byrdle folder

  2. Make a new folder and name it something recognisable, and avoid using spaces or punctuation marks like apostrophes.
    Making a new part folder

  3. Put one or two PNG images in the folder, ideally 128px width by 128px height, since that seems to work out nicest in-game. Any resolution above 9x9px is allowed but aim to stick to this 1:1 aspect ratio for the best results.

    The images must be named as follows:
    "beak" or "closed" because it's technically using a mouth texture group, but please don't name it closed lmao
    "open" or "opened" (Optional for if you want a different texture when it is open)
    Inside the part folder, highlighting the two PNGs

    You MUST have a beak / closed PNG for the 'Mouth' to be valid and be imported to the game! If you do not provide an open / opened PNG, the mod will duplicate the beak / closed PNG to use as a filler. (If it didn't then the opened beak would disappear due to missing the texture lol)

    Screenshots of beak closed and open
    While in the character creator, you can press F to make the character open their beak!

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