Skip to content

How do I make a Cape?

Catman edited this page Aug 14, 2025 · 5 revisions

This guide could be considered out of date and needs a bit of a rewrite!

  1. First things first, go into Homebrewery's HomebreweryFiles > Template folder and Copy the Template_CapeItem folder
    HomebreweryFiles Template folder

  2. Paste the item folder into HomebreweryFiles > Cape
    HomebreweryFiles Cape folder, highlighting pasted template item folder

    Rename the folder to something you can recognise and don't change it again!
    Renaming the item folder

  3. Inside the folder you will see armor.png, icon.png and param.txt
    Inside the item folder, highlighting the files
    icon.png is a 32x32px sprite you can use to represent the item however you like, perhaps try to take a screenshot of the item and crop it out to look sort of like the vanilla item icons?

    armor.png is a 64x64px texture which is displayed on the cape's mesh.

    param.txt contains the details the game needs in order to define the item and what it contextually does, so in this case the Cape's physical appearance, whether it can be dyed and whether the texture's hue, saturation, brightness and contrast are adjusted when displayed in-game.

{
  "_capeMesh": "cape01",
  "_canDyeArmor": false,
  "_colorAdjustParams": {
    "_hue": 0.0,
    "_saturation": 1.0,
    "_brightness": 0.0,
    "_contrast": 1.0
  },
  "_itemName": "This text is the Cape's display name",
  "_itemDescription": "This text goes in the space beneath the Cape's name"
}

Edit the text within the speech marks ("") to change the text the item displays in-game.

"_itemName": "Very Cool Cape",
"_itemDescription": "This Cape is very cool!"

_capeMesh designates what Mesh the Cape will display in-game. Click here to jump to the list of meshes.

"_capeMesh": "cape01",

_canDyeArmor is a boolean (true / false) which, well, sets whether the armor is affected by your Dye color or not. You don't dye the items in this game, rather you set your character's dye colour, which is used on any gear that is dyeable. If your texture features a very colour specific design then you might want to keep this as false, however there is some tech to be found with the next property...

"_canDyeArmor": false,

_colorAdjustParams is a set of four values that you might notice looks exactly the same as the ones that Dyes have, just by a different parent name. This is kinda like a "Pre-Dye" the game will do to the textures before it applies the Dye's settings. You don't really need to edit these if your gear will not be dyeable anyway.

The game generally uses green colours for the 0 point of Hue shift, so you can use these values to alter what the gear looks like by default before a Dye is applied.

"_colorAdjustParams": {
  "_hue": 0.0,
  "_saturation": 1.0,
  "_brightness": 0.0,
  "_contrast": 1.0
},

Capes are probably the simplest kind of item to make, aside from Shields, due to only requiring a mesh and a single texture.
The item's tooltip in-game
The drop item visuals Wearing the item

Clone this wiki locally