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Lufia II Recompiled v0.9.1
Pre-release
Pre-release
Lufia II Recompiled v0.9.1
A maintenance release that focuses on how the widescreen picture behaves
while the game moves between scenes.
The game remains fully playable from start to finish, and the project is
still a work in progress.
What's new
- Widescreen holds through scene changes. Loading a room, opening a
menu or entering a battle used to leave the extended columns with
nothing to show. The last widescreen frame is now held there: it follows
the camera, fades out together with the scene, and gives way as soon as
the new one has taken over. - Transition effects cover the whole picture. The swirl and the mosaic
that introduce a battle now transform the complete widescreen frame
instead of splitting into two visibly different effects across the
native and the extended columns. - Screenshots in the README.
Features
- Native recompilation of Lufia II: Rise of the Sinistrals
- Fully playable from start to finish
- Windows x64 and Linux x64 support
- Steam Deck compatible
- Widescreen support
- SDL accelerated, SDL software and OpenGL 3.3 renderers
- GLSL shader preset support
- Rewind support
- Fullscreen, aspect ratio and scaling options
Current limitations
- Widescreen support is not yet available for every map
- Battle scenes are presented in 4:3 with black margins
- Save states are currently disabled
- Soft reset is currently disabled
- Some edge-case SNES timing behavior is still being validated
ROM
The original game ROM is not included.
A clean, headerless US ROM of Lufia II: Rise of the Sinistrals is required.