Skip to content

Lufia II Recompiled v0.9.1

Pre-release
Pre-release

Choose a tag to compare

@github-actions github-actions released this 16 Sep 07:28

Lufia II Recompiled v0.9.1

A maintenance release that focuses on how the widescreen picture behaves
while the game moves between scenes.

The game remains fully playable from start to finish, and the project is
still a work in progress.

What's new

  • Widescreen holds through scene changes. Loading a room, opening a
    menu or entering a battle used to leave the extended columns with
    nothing to show. The last widescreen frame is now held there: it follows
    the camera, fades out together with the scene, and gives way as soon as
    the new one has taken over.
  • Transition effects cover the whole picture. The swirl and the mosaic
    that introduce a battle now transform the complete widescreen frame
    instead of splitting into two visibly different effects across the
    native and the extended columns.
  • Screenshots in the README.

Features

  • Native recompilation of Lufia II: Rise of the Sinistrals
  • Fully playable from start to finish
  • Windows x64 and Linux x64 support
  • Steam Deck compatible
  • Widescreen support
  • SDL accelerated, SDL software and OpenGL 3.3 renderers
  • GLSL shader preset support
  • Rewind support
  • Fullscreen, aspect ratio and scaling options

Current limitations

  • Widescreen support is not yet available for every map
  • Battle scenes are presented in 4:3 with black margins
  • Save states are currently disabled
  • Soft reset is currently disabled
  • Some edge-case SNES timing behavior is still being validated

ROM

The original game ROM is not included.

A clean, headerless US ROM of Lufia II: Rise of the Sinistrals is required.