Repository navigation
Releases: CertifiedPyro/PipistrelloArchipelago
Release list
v0.3.1
For installation instructions and more info on the randomizer, see the README.
Changed
- Change item handling to only save item-related flags
- Change Faria dungeon map pin to properly show when the boss is defeated
- Prevent player from entering the Faria dungeon with just the Mega-Battery
- Shrink the file size of the AP world by half by removing unnecessary files
Fixed
- Fix crashes related to item handling
- Fix issue where Mega-Battery holder disappears if player defeats the boss and leaves without breaking the holder
v0.3.0
For installation instructions and more info on the randomizer, see the README.
Added
- Add Faria mini-dungeon and dungeon
- Add related items, Staff ID, and Faria Mega-Battery to item pool
- Add additional goal requirements of obtaining the Mega-Battery and beating the Faria boss
- Add death link and death link amnesty as yaml options
- Add option to toggle death link on/off
- Add custom death link messages based on the death cause
- Add ability to receive client/server chat, hint, goal, release, and countdown messages
- Add options for item receive and client/server chat messages
- Add lever in the Safe House to return to South Plaza, in case of a soft lock
- Add barriers to block off areas not in the Archipelago randomizer yet
Changed
- Rework message system to support text colors and wrapping
- Use Archipelago standard colors for item messages
- Mask password field in options
- Prevent player from loading a save with the wrong Archipelago room seed
- Remove New Game+ button when creating a new save
- Reorganize large parts of the codebase
Fixed
- Fix Archipelago map pins not showing if the object is not marked as "present"
- Fix taxi phones location checks being sent if a taxi phone is unlocked but not interacted with
- Fix race condition with messages not showing properly for sent location checks
- Fix old connection not being cleaned up when connecting again
v0.2.0
For installation instructions and more info on the randomizer, see the README.
This release adds the Faria region, but does not include the mini-dungeon or dungeon yet.
Note: if you previously installed the mod, you can remove Archipelago.MultiClient.Net.dll from the UserLibs/ folder now.
Changes
Added
- Add support for Faria locations and items
- Add barriers to Old Rattalia Town, and prevent entry into Faria mini-dungeon and dungeon
- These will be removed later, once Rattalia and the Faria mini-dungeon/dungeon are added.
Changed
- Treat replaced money bag locations as money bags under-the-hood.
- These locations now have a green Archipelago sprite and map icon.
- This means you only need to touch the item to send the location check, vs having to bring the item back to yourself.
- Bundle
Archipelago.MultiClient.Net.dllwith the mod dll
Fixed
- Fix various bugs with receiving items
- Fix map pins not being removed properly after location check
- Fix item message not showing if location was checked via /send_location
v0.1.2
For installation instructions and more info on the randomizer, see the README.
As a reminder, this release only includes South Plaza, so it's more of a proof-of-concept. The current randomizer only takes about 10min to finish, so I don't recommend using this in a multiworld yet.
Changes
Fixed
- Fix mishandled items if the game language is not set to English
v0.1.1
For installation instructions and more info on the randomizer, see the README.
Minor bug fixes from the first release. As a reminder, this release only includes South Plaza, so it's more of a proof-of-concept. The current randomizer only takes about 10min to finish, so I don't recommend using this in a multiworld yet.
Changes
Added
- Lock all upgrades in menu
- Lock all badge refinements in menu
- Add 1 moneybag in South Plaza main room back into location pool
Fixed
- Fix money not paying back debts
v0.1.0
The first Pipistrello Archipelago randomizer mod is finally out! This release only includes South Plaza, so it's more of a proof-of-concept. The current randomizer only takes about 10min to finish, so I don't recommend using this in a multiworld yet.