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Overcharged Air
Overcharged Air is a status effect.
Quickly degrades your energy. Once out of energy, damages you repeatedly with plasma strikes.
Having electric status immunity minimizes negative effects, while
plasma status immunity blocks the effect completely.
Blocking stat: Plasma Status Immunity
Default duration: 5s
Effect parameters:
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Animation:
- Directives:
fade=5000c0=0.25
- Particles:
sparks
,ember
- Directives:
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Movement modifiers:
- Speed modifier: 0.6
- Air jump modifier: 0.6
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Cooldown: 2.0
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Energy cost: 40
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Damage: 80
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Semi immunity:
Electric Status Immunity
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Radio message: The atmosphere around you is extremely overcharged. Please leave immediately for your own safety. This area requires proper electric immunity to proceed.
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Radio message immune: The atmosphere around you is extremely overcharged. Thankfully, your immunity to electricity should minimize the negative effects.
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Poison resistance: -0.1
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Electric resistance: -0.2
In-game ID: ct_overcharged_air
File path (GitHub link): /stats/effects/ct_overcharged_air.statuseffect