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Features and Configuration
| Set | Required layout |
|---|---|
| Double door | Two identical complete door columns, horizontally adjacent, with the same facing. |
| Double fence gate | Two identical gates placed end-to-end, facing the same direction. |
| Double trapdoor | Two identical trapdoors meeting at their non-hinge edges, with opposing hinge directions. |
| Quad trapdoor | Two valid trapdoor pairs forming a flat 2×2 square: two hinges face one way and two face the opposite way. |
Exact variants matter. Different wood species, copper oxidation stages, or waxed/unwaxed copper blocks do not pair.
Synchronization is on for every valid set. Using a closed member opens the set; using an open member closes it. A later valid action also repairs a mismatch left by external activity. Invalid or incomplete blocks keep normal vanilla behavior.
Any player can rename a vanilla stick DoorControl in an anvil and crouch + use it on a valid entrance for that set's options. Operators use AdminDoorControl for global options.
- Crouch + use the stick in air to open global settings.
- Crouch + use the stick on any member of a valid set to configure that set.
-
/scriptevent andydoors:admin settingsopens the same global panel.
Global settings: Enable Better Double Doors and Redstone Synchronization. Per-set settings: Synchronization (on by default) and Proximity (off by default).
Breaking any member deletes the set's saved settings. A replacement matching set starts fresh with Synchronization on and Proximity off.