Skip to content

Features and Configuration

Charles Gantt edited this page Aug 24, 2026 · 1 revision

Features and Configuration

This page is the quick reference for every player-facing setting. Detailed workflows are available in Personal Inventory, Storage Containers, and Sorting, Pins, and Layouts.

Personal settings

Setting or action Default Purpose
Organize Now Manual Apply the selected rule immediately
Restack Only Manual Combine compatible partial stacks without sorting
Always Organize Off Run once after personal inventory changes settle
Sorting Rule Blocks First Select the leading category/order
Hotbar Mode Preserve Preserve all nine positions or allow occupied positions to sort
Compact Hotbar Off In Sort mode only, allow empty hotbar positions to be filled
Individual Pins None Hold occupied or empty positions fixed
Saved Layouts None Save up to five named item-target arrangements
Undo Last Sort Conditional Restore a recent pure rearrangement when the inventory is unchanged
Diagnostics Off Write targeted [AIO-DIAG] Content Log entries

Storage settings

Setting or action Default Purpose
Organize Now Manual Apply this container's selected rule
Restack Only Manual Combine compatible partial stacks in storage
Quick Stack From Inventory Manual Fill compatible stacks already present in storage
Sort on Close Off Organize this container after it closes
Sorting Rule Vanilla Categories Select the container's category/order
Individual Pins None Hold occupied or empty storage positions fixed
Saved Layouts None Save up to five layouts for this coordinate
Undo Last Sort Conditional Restore a recent pure rearrangement when unchanged

Defaults that protect player intent

  • Automatic personal and storage organization begins off.
  • Hotbar Preserve is selected by default.
  • Compact Hotbar begins off.
  • Empty pinned positions remain empty.
  • Empty saved-layout positions remain sortable rather than acting as forced blanks.
  • Active layouts skip restacking.
  • Quick Stack fills only matching stacks already present in storage.
  • Hopper-adjacent and coordinate-locked storage fails closed.
  • Undo refuses to overwrite newer changes.

Persistence

  • Personal settings, pins, and layouts are saved per player in the world.
  • Storage settings, pins, and layouts are saved against dimension and block coordinates.
  • Compatible updates retain the same project UUIDs so settings can persist.
  • Breaking a storage block does not move its coordinate settings to the item's new location.

Clone this wiki locally