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WAD Setup
Chromus Master edited this page Jul 24, 2026
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1 revision
DoomCraft does not include, download, or unlock WAD files.
The mod creates:
config/doomcraft/wads/
Place IWADs and optional PWADs in this directory.
DoomCraft follows this simplified order:
- Search for a recognized IWAD filename.
- Use the recognized IWAD as the primary game file.
- Load remaining
.wadfiles alphabetically as PWADs. - If no recognized IWAD exists, use the first available WAD as the IWAD.
Recognized examples include:
doom.wad
doom2.wad
freedoom1.wad
freedoom2.wad
config/doomcraft/wads/
└── freedoom2.wad
config/doomcraft/wads/
├── freedoom2.wad
└── custom_map.wad
config/doomcraft/wads/
├── freedoom2.wad
├── 01_gameplay_mod.wad
├── 02_custom_map.wad
└── 03_visual_changes.wad
Alphabetical filenames can be used to influence PWAD ordering.
When a WAD combination fails:
- test the IWAD alone;
- add one PWAD;
- start a new TV session;
- repeat until the incompatible combination is identified.
Some WADs require specific engine features or assumptions. Compatibility is not guaranteed for every historical or modern WAD.
Use only WAD files that you are legally allowed to execute.
Do not:
- ask the project to provide commercial WADs;
- upload copyrighted WADs to GitHub issues;
- distribute WADs through a modpack without permission;
- assume that a freely downloadable file is freely redistributable.
When reporting compatibility, provide the filename, version, source page, and expected engine requirements.
DoomCraft does not include WADs. Use only files that you obtained legally.
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