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WAD Setup

Chromus Master edited this page Jul 24, 2026 · 1 revision

WAD Setup

DoomCraft does not include, download, or unlock WAD files.

WAD directory

The mod creates:

config/doomcraft/wads/

Place IWADs and optional PWADs in this directory.

Loading order

DoomCraft follows this simplified order:

  1. Search for a recognized IWAD filename.
  2. Use the recognized IWAD as the primary game file.
  3. Load remaining .wad files alphabetically as PWADs.
  4. If no recognized IWAD exists, use the first available WAD as the IWAD.

Recognized examples include:

doom.wad
doom2.wad
freedoom1.wad
freedoom2.wad

Example layouts

One IWAD

config/doomcraft/wads/
└── freedoom2.wad

IWAD with one map

config/doomcraft/wads/
├── freedoom2.wad
└── custom_map.wad

IWAD with multiple additions

config/doomcraft/wads/
├── freedoom2.wad
├── 01_gameplay_mod.wad
├── 02_custom_map.wad
└── 03_visual_changes.wad

Alphabetical filenames can be used to influence PWAD ordering.

Compatibility advice

When a WAD combination fails:

  1. test the IWAD alone;
  2. add one PWAD;
  3. start a new TV session;
  4. repeat until the incompatible combination is identified.

Some WADs require specific engine features or assumptions. Compatibility is not guaranteed for every historical or modern WAD.

Legal use

Use only WAD files that you are legally allowed to execute.

Do not:

  • ask the project to provide commercial WADs;
  • upload copyrighted WADs to GitHub issues;
  • distribute WADs through a modpack without permission;
  • assume that a freely downloadable file is freely redistributable.

When reporting compatibility, provide the filename, version, source page, and expected engine requirements.

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