OpenAI Codex support
Claudot now works with OpenAI Codex: sign in with your ChatGPT subscription and get the full Codex agent harness inside the Godot editor — file edits, sandboxed shell commands with in-editor approval prompts, and all Godot scene tools.
New
- Codex provider via the local Codex CLI app-server. Setup:
npm install -g @openai/codex, runcodex loginonce, then pick Codex (ChatGPT subscription login) in Claudot Settings. An OpenAI API key can optionally be supplied for API billing instead. - Full capabilities on the Codex path: file edits in a workspace-write sandbox, shell commands (approved from the familiar in-editor permission dialog, with Allow-all support), and all 20 Godot MCP tools.
- Codex model picker: GPT-5.6 Sol (recommended), Terra, Luna, and GPT-5.3 Codex Spark, plus free-text custom model IDs.
- OpenRouter is now a first-class provider — one key, hundreds of models, live catalog browsing, and real per-message cost reporting. GPT-5.6 models are on the curated list, so Codex-family models are reachable without the CLI too.
- Claude Opus 5 and Sonnet 5 added to the Claude model catalog.
Fixed & improved
- The bridge now shuts itself down when the Godot editor goes away, instead of lingering as an orphan process (#7 — thanks @Niels023)
- Slash commands:
/statusand/helpanswered in-panel;/usage,/cost,/model,/compactpass through to Claude Code with proper feedback instead of silent empty responses (#9 — thanks @Niels023) run_testsresolvesres://correctly by passing--pathto headless Godot
Upgrading from v3.0
Close Godot first, delete the old addons/claudot/ folder entirely, then copy the new one in (do not merge over a live install). Kill any leftover bridge daemon if the panel will not connect — though with the new idle shutdown, there should not be one.
🤖 Generated with Claude Code