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Claudot v3.1 BETA

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@ryanrinkel ryanrinkel released this 16 Aug 01:05
· 1 commit to main since this release

OpenAI Codex support

Claudot now works with OpenAI Codex: sign in with your ChatGPT subscription and get the full Codex agent harness inside the Godot editor — file edits, sandboxed shell commands with in-editor approval prompts, and all Godot scene tools.

New

  • Codex provider via the local Codex CLI app-server. Setup: npm install -g @openai/codex, run codex login once, then pick Codex (ChatGPT subscription login) in Claudot Settings. An OpenAI API key can optionally be supplied for API billing instead.
  • Full capabilities on the Codex path: file edits in a workspace-write sandbox, shell commands (approved from the familiar in-editor permission dialog, with Allow-all support), and all 20 Godot MCP tools.
  • Codex model picker: GPT-5.6 Sol (recommended), Terra, Luna, and GPT-5.3 Codex Spark, plus free-text custom model IDs.
  • OpenRouter is now a first-class provider — one key, hundreds of models, live catalog browsing, and real per-message cost reporting. GPT-5.6 models are on the curated list, so Codex-family models are reachable without the CLI too.
  • Claude Opus 5 and Sonnet 5 added to the Claude model catalog.

Fixed & improved

  • The bridge now shuts itself down when the Godot editor goes away, instead of lingering as an orphan process (#7 — thanks @Niels023)
  • Slash commands: /status and /help answered in-panel; /usage, /cost, /model, /compact pass through to Claude Code with proper feedback instead of silent empty responses (#9 — thanks @Niels023)
  • run_tests resolves res:// correctly by passing --path to headless Godot

Upgrading from v3.0

Close Godot first, delete the old addons/claudot/ folder entirely, then copy the new one in (do not merge over a live install). Kill any leftover bridge daemon if the panel will not connect — though with the new idle shutdown, there should not be one.

🤖 Generated with Claude Code