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Releases: Cloakyi/solid-self

Solid Self 1.2.0

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@Cloakyi Cloakyi released this 13 Oct 23:34

Player heads are solid too

Version 1.1.0 fixed the player model, but player heads still used the translucent render type. With shaders they looked see-through and were skipped by world outlines.

Fixed

  • Player heads are now solid: placed heads, heads in item frames, held heads and heads worn by players, mobs or armor stands
  • They get world outlines like every other mob head
  • The toggle key switches player heads as well

Requirements

Minecraft 26.2
Loader Fabric Loader 0.19.0 or newer
Dependency Fabric API
Optional Iris
Side Client only

Download

Grab solidself-1.2.0.jar below or get it on Modrinth or CurseForge.

Full changelog: CHANGELOG.md

Solid Self 1.1.0

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@Cloakyi Cloakyi released this 04 Oct 00:27

Before / after comparison: without Solid Self the player is see-through and has no outlines, with Solid Self it is solid and outlined

First public release

Solid Self fixes players rendering see-through and being ignored by shader effects when using Iris shaders on Minecraft 26.x (Iris issue #3105).

Features

  • Players are rendered with the cutout render type instead of translucent, so they are drawn together with all other solid entities
  • Players are no longer see-through from certain camera angles, e.g. looking towards the sky in third person
  • Shader effects like world outlines apply to players again
  • Works for your own player and for other players, in singleplayer and on servers
  • Toggle in-game: bind a key under Options → Controls → Key Binds → Solid Self (unbound by default)
  • The on/off state is saved in config/solidself.properties
  • English and German translations

Requirements

Minecraft 26.2
Loader Fabric Loader 0.19.0 or newer
Dependency Fabric API
Java 25
Side Client only

Known limitation

Semi-transparent skin pixels are shown either fully visible or fully invisible (Iris issue #3135).

Download

Grab solidself-1.1.0.jar below or get it on Modrinth. Installation, usage and troubleshooting are explained in the wiki.

Full changelog: CHANGELOG.md