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Solid Self 1.1.0
First public release
Solid Self fixes players rendering see-through and being ignored by shader effects when using Iris shaders on Minecraft 26.x (Iris issue #3105).
Features
- Players are rendered with the cutout render type instead of translucent, so they are drawn together with all other solid entities
- Players are no longer see-through from certain camera angles, e.g. looking towards the sky in third person
- Shader effects like world outlines apply to players again
- Works for your own player and for other players, in singleplayer and on servers
- Toggle in-game: bind a key under Options → Controls → Key Binds → Solid Self (unbound by default)
- The on/off state is saved in
config/solidself.properties - English and German translations
Requirements
| Minecraft | 26.2 |
| Loader | Fabric Loader 0.19.0 or newer |
| Dependency | Fabric API |
| Java | 25 |
| Side | Client only |
Known limitation
Semi-transparent skin pixels are shown either fully visible or fully invisible (Iris issue #3135).
Download
Grab solidself-1.1.0.jar below or get it on Modrinth. Installation, usage and troubleshooting are explained in the wiki.
Full changelog: CHANGELOG.md
