Releases: Cobbleworks/Super-Enchantments-Plugin
Release list
Super Enchantments v1.0.2
Super Enchantments 1.0.2 is a maintenance update that rebuilds the plugin against the latest Paper and Spigot API versions to maintain compatibility with current Minecraft server builds. No new features or behavior changes are included - this release is a compatibility and dependency hygiene update only.
Maintenance
- API compatibility update: The plugin has been recompiled against the latest stable Paper and Spigot API to ensure full compatibility with current Minecraft server software versions
- Build dependency updates: All Maven build dependencies have been updated to their latest stable releases to resolve deprecation warnings and stay current with upstream library changes
Note: If you encounter any bugs or issues, please don't hesitate to open an issue. For any questions or to start a discussion, feel free to initiate a discussion on the GitHub repository.
Super Enchantments v1.0.1
Super Enchantments 1.0.1 addresses three issues found after the initial release. A selection bug prevented certain valid enchantments from being added to tools through the command interface, several tool types including shears and the brush had no applicable enchantments listed in the system, and no validation existed to prevent applying mutually incompatible enchantments to the same item.
Bug Fixes and Improvements
- Fixed enchantment selection bug: Certain valid enchantments could not be applied to tools through the
/superenchantcommand due to incorrect item-type filtering in the enchantment eligibility check - the filter logic has been corrected so all valid enchantment-item combinations are accepted - Added missing enchantments for shears and brush: Tool types such as shears and the brush had no applicable enchantment entries in the compatibility map - their complete applicable enchantment sets are now included and accessible via tab completion
- Enchantment incompatibility validation added: A compatibility check is now run before applying any enchantment - if the selected enchantment conflicts with an enchantment already present on the item (e.g., Sharpness and Smite), the operation is blocked and the player receives an explanatory message
Note: If you encounter any bugs or issues, please don't hesitate to open an issue. For any questions or to start a discussion, feel free to initiate a discussion on the GitHub repository.
Super Enchantments v1.0.0
Super Enchantments 1.0.0 introduces a full enchantment extension system for Spigot and Paper servers. All standard Minecraft enchantments can be applied at levels 1 through 255, far beyond their vanilla caps. Nine unique custom enchantments are also included - six combat-focused and three utility-focused - each with configurable activation effects, visual particle feedback, sound cues, and built-in cooldown management. Context-aware tab completion ensures only applicable enchantments are suggested for the item currently held in hand, and all custom enchantment state is stored using Minecraft's persistent data container system for reliable cross-restart persistence.
Vanilla Enchantment Extension
- Levels 1ÔÇô255 for all vanilla enchantments: Every standard Minecraft enchantment can be applied far beyond its normal cap via the
/superenchantcommand - sharpness 100, efficiency 255, protection 50, and so on - Smart item compatibility checking: The system validates which enchantments are applicable to the item currently held - invalid enchantment-item combinations are blocked with a clear explanatory message
- Context-aware tab completion: Tab completion is item-type-aware and shows only enchantments that are valid for the item currently held in the main hand
Custom Combat Enchantments
- Arrow Storm (Level 1ÔÇô5): Right-click fires multiple arrows simultaneously - higher levels reduce cooldown, tighten spread, and increase the number of arrows fired per activation
- Blazing Shot (Level 1ÔÇô5): Launches fireballs that explode on impact - advanced levels fire multiple projectiles simultaneously with greater individual explosion power
- Venom Strike (Level 1ÔÇô5): Chance to poison targets on melee hit - poison duration and intensity both scale with enchantment level
- Thunderbolt (Level 1ÔÇô5): Chance to strike enemies with lightning on hit - higher levels create multiple simultaneous strikes in a progressively wider area around the target
- Frostbite (Level 1ÔÇô5): Applies slowness and mining fatigue to enemies on hit - both effects scale in duration with enchantment level
- Soul Drain (Level 1ÔÇô5): Life-steal - heals the player for a fraction of melee damage dealt, with the healing percentage scaling with level
Custom Utility Enchantments
- Void Step (Level 1ÔÇô3): Teleports the player forward through obstacles and solid terrain - higher levels increase the teleport distance and reduce the activation cooldown
- Pack Leader (Level 1ÔÇô3): Summons tamed wolves to fight alongside the player for a duration - level determines wolf count, active duration, and individual wolf combat effectiveness
Cooldown and Persistence
- Built-in cooldown management: All custom enchantments include an internal cooldown system with optional chat notification messages when the cooldown is still active on activation attempt
- Persistent data storage: All custom enchantment application and state data is stored via Minecraft's persistent data container system - fully survives server restarts and chunk reloads
Note: If you encounter any bugs or issues, please don't hesitate to open an issue. For any questions or to start a discussion, feel free to initiate a discussion on the GitHub repository.