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Super Enchantments v1.0.0

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@BerndHagen BerndHagen released this 26 Apr 16:44
· 17 commits to main since this release

Super Enchantments 1.0.0 introduces a full enchantment extension system for Spigot and Paper servers. All standard Minecraft enchantments can be applied at levels 1 through 255, far beyond their vanilla caps. Nine unique custom enchantments are also included - six combat-focused and three utility-focused - each with configurable activation effects, visual particle feedback, sound cues, and built-in cooldown management. Context-aware tab completion ensures only applicable enchantments are suggested for the item currently held in hand, and all custom enchantment state is stored using Minecraft's persistent data container system for reliable cross-restart persistence.

Vanilla Enchantment Extension

  • Levels 1├ö├ç├┤255 for all vanilla enchantments: Every standard Minecraft enchantment can be applied far beyond its normal cap via the /superenchant command - sharpness 100, efficiency 255, protection 50, and so on
  • Smart item compatibility checking: The system validates which enchantments are applicable to the item currently held - invalid enchantment-item combinations are blocked with a clear explanatory message
  • Context-aware tab completion: Tab completion is item-type-aware and shows only enchantments that are valid for the item currently held in the main hand

Custom Combat Enchantments

  • Arrow Storm (Level 1├ö├ç├┤5): Right-click fires multiple arrows simultaneously - higher levels reduce cooldown, tighten spread, and increase the number of arrows fired per activation
  • Blazing Shot (Level 1├ö├ç├┤5): Launches fireballs that explode on impact - advanced levels fire multiple projectiles simultaneously with greater individual explosion power
  • Venom Strike (Level 1├ö├ç├┤5): Chance to poison targets on melee hit - poison duration and intensity both scale with enchantment level
  • Thunderbolt (Level 1├ö├ç├┤5): Chance to strike enemies with lightning on hit - higher levels create multiple simultaneous strikes in a progressively wider area around the target
  • Frostbite (Level 1├ö├ç├┤5): Applies slowness and mining fatigue to enemies on hit - both effects scale in duration with enchantment level
  • Soul Drain (Level 1├ö├ç├┤5): Life-steal - heals the player for a fraction of melee damage dealt, with the healing percentage scaling with level

Custom Utility Enchantments

  • Void Step (Level 1├ö├ç├┤3): Teleports the player forward through obstacles and solid terrain - higher levels increase the teleport distance and reduce the activation cooldown
  • Pack Leader (Level 1├ö├ç├┤3): Summons tamed wolves to fight alongside the player for a duration - level determines wolf count, active duration, and individual wolf combat effectiveness

Cooldown and Persistence

  • Built-in cooldown management: All custom enchantments include an internal cooldown system with optional chat notification messages when the cooldown is still active on activation attempt
  • Persistent data storage: All custom enchantment application and state data is stored via Minecraft's persistent data container system - fully survives server restarts and chunk reloads

Note: If you encounter any bugs or issues, please don't hesitate to open an issue. For any questions or to start a discussion, feel free to initiate a discussion on the GitHub repository.