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Releases: CommunityPokeOrg/minecraft-lua-map-maker

v0.4.0-vscode — LuaMap Tools for VS Code (preview)

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Preview of LuaMap Tools for VS Code — the new supported IDE path, from the unmerged vscode-extension branch (commit b1cef12). Replaces the IntelliJ plugin workflow (which is deprecated but retained).

Features

  • Status-bar badge (Connected / Connecting / Error / Disconnected) + activity-bar sidebar: session actions, live NPC inspector (npc.list()), script list/runner.
  • Commands: LuaMap: Connect / Disconnect / Reconnect / Run Script / Evaluate Lua / Query Block (defaults 127.0.0.1:25575).
  • Eval console in the LuaMap output channel; world.getblock(x,y,z) queries; Lua autocomplete + snippets for world.*, npc.*, player.*.
  • Auto-reconnect (~1.5 s) and configurable status polling; all socket I/O is async.

Install

code --install-extension luamap-vscode-0.4.0.vsix (or Extensions → ⋯ → Install from VSIX), start the game with --bridgePort 25575, then LuaMap: Connect.

Tests: 14/14 node:test suites green (NDJSON framing, id-matched pipelining, connect/drop/reconnect, status/NPC/block/error replies). Extension UI itself unexercised headless.

v0.3.2-toolwindow — live LuaBridge tool window (preview)

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Preview build of the LuaMap IntelliJ plugin with the live LuaBridge tool window (from the unmerged tool-window branch, commit 648edf6). Not a main release — install for early testing of the panel.

What's in it

  • Connection bar: host (default 127.0.0.1) / port (default 25575), Connect / Disconnect / Reconnect, status badge (Connected / Connecting / Error / Disconnected).
  • Auto-reconnect + 2 s status polling; all socket I/O off the EDT.
  • NPC inspector (npc.list() → name/x/y/z table), world.getblock query, script list + Run, eval console.
  • plugin.xml: since-build="241", no until-build (accepts IDEA 2024.1 → 2025.3 and later). Note the plugin's internal version is still 0.1.2 pending the release-line bump — the zip is renamed -toolwindow to make the provenance obvious.

Install

Settings → Plugins → ⚙ → Install Plugin from Disk → luamap-idea-plugin-0.3.2-toolwindow.zip (IDEA 2024.2+, incl. 2025.3), or java -jar luamap-launcher.jar --setup-ide for a managed IDE. Then start the game with --bridgePort 25575 and open the "LuaMap" tool window → Connect.

Build: :ide-plugin:unitTest 11/11 green; verifyPluginXml passed; packaged since-build/until-build verified in the jar.

v0.3.1 — Plugin accepts IntelliJ 2025.3 (build 253)

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@devin-ai-integration devin-ai-integration released this 18 Sep 16:28

Critical fix: the v0.3.0 plugin ZIP carried until-build="253.*"'s predecessor bound (242), so IDEA 2025.3 refused to install it.

What's fixed

  • Packaged plugin.xml is now <idea-version since-build="241" />no until-build, so the plugin loads on IDEA 2024.1 through 2025.3 (build 253.*) and all future releases.
  • Plugin now compiles against the unified IDEA 2025.3 distribution (ideaIU; JetBrains stopped publishing a separate ideaIC archive at 2025.3) with a JDK 21 toolchain, while emitting Java 17 bytecode for JBR 17 IDEs.
  • New packaging guards wired into check: verifyLauncherJar (opens luamap-launcher.jar, asserts bundled-plugins/luamap-idea-plugin.zip + bundled-mods/luamap-*.jar, then opens the nested zip) and verifyPluginXml (asserts since-build="241" and no until-build in the packaged plugin.xml). fatJar pins the exact plugin zip version.

Install the plugin

  • Easiest: java -jar luamap-launcher.jar --setup-ide then --ide — provisions IDEA 2025.3 and installs the bundled plugin automatically.
  • Or: Settings → Plugins → ⚙ → Install Plugin from Disk → luamap-idea-plugin-0.3.1.zip.

Assets

  • luamap-launcher.jar — standalone launcher (bundles mod 0.3.1 + plugin zip)
  • luamap-0.3.1.jar — mod jar (Fabric 1.20.4, Java 17, LuaBridge + npc.* API)
  • luamap-0.3.1-sources.jar
  • luamap-idea-plugin-0.3.1.zip — IDE plugin
  • *.sha256 — checksum for every artifact

Build: ./gradlew clean build — 62 tests green, both packaging checks ran.

v0.3.0 — Managed IDE (--setup-ide / --ide)

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@devin-ai-integration devin-ai-integration released this 18 Sep 16:11

One-command IDE setup on top of the LuaBridge ecosystem release.

What's new

  • java -jar luamap-launcher.jar --setup-ide provisions IntelliJ IDEA Community under .luamap/ide/ (JetBrains releases API, sha256 + size verified, retries, .done marker) and installs the LuaMap plugin — bundled inside this launcher jar (GitHub release asset + .sha256 fallback when absent).
  • --ide provisions then launches the IDE; --idePath DIR installs the plugin into an existing IntelliJ. Neither starts the game.
  • All existing behavior intact: game boot, --server, --bridgePort N, managed javahome Java 17.

Ecosystem quick-test

java -jar luamap-launcher.jar --setup-ide          # once — reports .luamap/ide path
java -jar luamap-launcher.jar --server --bridgePort 25575   # game + bridge
# then run the IDE from .luamap/ide/ideaIC-*/.../bin/idea.sh and use a
# "LuaMap Script" run configuration (port 25575) to live-run .lua scripts

Assets

  • luamap-launcher.jar — standalone launcher (bundles mod 0.3.0 + plugin zip)
  • luamap-0.3.0.jar — mod jar (Fabric 1.20.4, Java 17, LuaBridge)
  • luamap-0.3.0-sources.jar
  • luamap-idea-plugin-0.3.0.zip — Settings → Plugins → Install from Disk (IDEA 2024.2.5+)
  • *.sha256 — checksums for each artifact

Tests: ./gradlew clean build — 62 green (mod+bridge+launcher, incl. IDE provisioning, platform mapping, plugin install, archive safety).

v0.2.0 — LuaBridge + IDE plugin

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@devin-ai-integration devin-ai-integration released this 18 Sep 15:38

Dev-tooling ecosystem release: LuaBridge debug bridge + IntelliJ plugin scaffold.

What's new

  • LuaBridge: localhost-only ndjson/JSON socket bridge embedded in the mod (ops: eval, run, reload, list, status). Enable with --bridgePort 25575 or port=25575 in luamap-bridge.properties. Spec: docs/luabridge.md.
  • LuaMap Tools IntelliJ IDEA plugin: .luamap file type, world.*/player.*/npc.* completion + API-word highlighting, "LuaMap Script" run configuration that talks to LuaBridge, gutter run marker, tool-window stub. Targets IDEA 2024.2.5+.
  • Launcher: new --bridgePort N flag forwarded to the client/server JVM.

Assets

  • luamap-launcher.jar — standalone launcher (auto-provisions Java 17, includes mod 0.2.0)
  • luamap-0.2.0.jar — mod jar (Fabric 1.20.4, Java 17); includes LuaBridge
  • luamap-0.2.0-sources.jar — sources
  • luamap-idea-plugin-0.2.0.zip — install via Settings → Plugins → Install from Disk

Quick test

java -jar luamap-launcher.jar --bridgePort 25575        # or --server --bridgePort 25575
# in IDEA: Run → "LuaMap Script" config (script name + port 25575), or nc 127.0.0.1 25575
{"v":1,"id":1,"op":"eval","code":"chat('hi'); return 1"}

Tests: ./gradlew build — 48 green; :ide-plugin:buildPlugin green.

v0.1.2 — npc.* API + ai_server_sim

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@devin-ai-integration devin-ai-integration released this 18 Sep 15:13

Lua Map Maker v0.1.2 — AI server simulator + npc.* API.

Highlights

  • npc.* Lua API — spawn simulated players as real fake-player entities (visible in the tab list). npc.spawn/exists/remove/removeAll/list/count/pos/moveto/look/say.
  • ai_server_sim.lua bundled example — 8 NPCs with roles (wanderer, miner, builder, farmer, greeter, guard, trader) that wander, run world-editing tasks, chat publicly, converse with each other, and greet real players. Deterministic, step-based: each /luamap run ai_server_sim advances the sim 40 steps; NPCs and step count persist across runs.

Quick start

java -jar luamap-launcher.jar            # client
java -jar luamap-launcher.jar --server   # headless dedicated server

In game or at the server console: /luamap run ai_server_sim (re-run to advance). Reset: /luamap eval npc.removeAll().

Also included from v0.1.1: launcher manages its own javahome/ (auto-provisions Temurin Java 17 for the game, never system Java) — run the jar with any Java 17+ to bootstrap.

Assets

  • luamap-launcher.jar — one-file launcher; bundles the mod, provisions Java 17 + Minecraft 1.20.4 + Fabric automatically.
  • luamap-0.1.2.jar — the mod jar alone (drop into a Fabric 1.20.4 mods/ folder with Fabric API 0.97.2+).

Requirements: Java 17+ to run the launcher. Minecraft 1.20.4, Fabric Loader 0.16.9, Fabric API 0.97.2+1.20.4.

v0.1.1 — managed Java 17 runtime

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@devin-ai-integration devin-ai-integration released this 18 Sep 14:29

Launcher now resolves its own jar directory and manages a Java 17 runtime in javahome/ (auto-downloads Temurin JRE 17 for macOS/Linux/Windows, x64 + ARM64 where available). Minecraft always launches on the managed Java 17 — newer system JDKs (e.g. Java 26 / class version 70) can no longer break Fabric. Default game dir moved to /luamap-run. Run: java -jar luamap-launcher.jar (or --server for headless).

v0.1.0 — Lua Map Maker MVP

Pre-release

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@devin-ai-integration devin-ai-integration released this 18 Sep 14:09

Single-file launcher: java -jar luamap-launcher.jar (Java 17+). Headless: --server. See README for the Lua API.