You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Checks memory protection only immediately before its single write instead of on every snapshot, twice per frame; in game that query costs about 0.3 ms each.
Repeats the after-update check only while a reinforcement is in progress, reads the automatic stratagem rows in one read, and reuses one read buffer.
Measured in real play: about 0.99 ms to 0.03 ms of main-thread time per frame in missions, and 0.59 ms to 0.02 ms aboard the ship. Corrections are unchanged; a beacon correction was confirmed live.