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Reinforcement Beacons Fixed - v4.5

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@CowboyBingus CowboyBingus released this 25 Sep 22:11
  • Checks memory protection only immediately before its single write instead of on every snapshot, twice per frame; in game that query costs about 0.3 ms each.
  • Repeats the after-update check only while a reinforcement is in progress, reads the automatic stratagem rows in one read, and reuses one read buffer.
  • Measured in real play: about 0.99 ms to 0.03 ms of main-thread time per frame in missions, and 0.59 ms to 0.02 ms aboard the ship. Corrections are unchanged; a beacon correction was confirmed live.