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Creating and Editing Shops
Everything here can be done in the GUI. You need dshop.admin.shopedit.
/ds createshop Farming
The shop is created disabled, with one example item, and opens right away. Enable it when it is ready: /ds shop Farming enable true.
- Open the shop and click an empty slot. The item palette opens, showing your own inventory below it.
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Click any item in your own inventory:
- Left-click: the item settings open. Set the buy/sell price, median, stock and limits, then save. It is now a shop item.
- Right-click: the item is placed as a decoration (no price, not tradable). Good for borders and labels.
- You can also pick a material from the palette itself (search by name) instead of your inventory.
The whole item is stored: name, lore, enchantments, custom model data, plugin data and every other component. A custom item from MMOItems, ItemsAdder or your own plugin keeps working and is matched exactly. See Items and Pricing.
From the command line, /ds shop Farming addhand <value> <median> <stock> does the same with the item in your hand.
In the shop GUI, as an admin:
| Click on a shop item | Result |
|---|---|
| Left-click | Trade view (the player view: buy/sell buttons) |
| Shift + right-click | Item settings: prices, stock, limits, item type (Command Items) |
| Right-click | Select the item for moving. Then right-click an empty slot to move it there |
| Left-click a decoration | Toggle whether it shows its own name/lore |
Shift + right-click inside the trade view lets you type new values in chat.
Right-click the shop info button (the sign icon) to open the shop settings. There you set the currency (Economy and Currencies), permission, pages, background, shop hours, fluctuation, stock stabilization, the shop account, logs and flags (Shop Flags and Options).
/ds copyshop Farming Farming2
/ds renameshop Farming Crops
/ds mergeshop Farming Farming2
/ds deleteshop Farming2
/ds can open a start page, a menu of buttons that open shops or run commands. Admins edit it in the GUI: click an empty button slot, then click an item in your inventory to use it as the button icon.