Releases: DCCStudios/F4-FPCameraOverhaul
Release list
FP Camera Overhaul 1.1.1
Highlights
Ships the LoreOut-tuned settings as the out-of-box defaults: per-action impulses, hit randomization, vignette blend times, crouch-slide shake, idle noise, and ADS transition toggles. Fresh installs now match that tuned feel without hand-copying an INI.
Also includes everything from 1.1.0 (use-after-free crash fix for the camera pivot cache; crouch-slide shake integration with FPGunplayOverhaul).
Requirements
- Fallout 4 OG (1.10.163), NG (1.10.980/984), or AE (1.11.x)
- F4SE
- Address Library for F4SE Plugins
- F4SE Menu Framework (for the settings menu and vignette; the plugin runs without it)
- FPGunplayOverhaul (optional, enables the crouch-slide shake)
Installation
Install with your mod manager. The archive contains F4SE/Plugins/FPCameraOverhaul.dll, F4SE/Plugins/FPCameraOverhaul.ini, and Textures/FPCameraOverhaul/FPCOVignette.png.
If you already have a customized FPCameraOverhaul.ini, keep yours; this release only changes defaults for new installs and missing keys. To adopt the new tuned defaults wholesale, replace your INI with the one from the archive (or delete yours and let the plugin recreate it).
FP Camera Overhaul 1.1.0
Highlights
Crash fix
Fixed a use-after-free that caused random crashes in Havok animation blending (access violations in zeroTracks, blendInTracks, or hkbBlenderGenerator, often on NPCs far from the player). The inserted first-person camera pivot bone was cached as a raw pointer; when the engine rebuilt the FP skeleton (weapon equip, power armor, game load) the pointer dangled, and the camera reset path wrote into freed game heap. The cache is now refcounted, so the write is always memory-safe. If you removed the mod because of these crashes, this build is safe to reinstall.
New: Crouch Slide camera shake (FPGunplayOverhaul integration)
When FPGunplayOverhaul is installed, a new "Crouch Slide" section appears in the settings menu. While you are sliding (detected via FPGunplayOverhaul's AnimsCrouchSlideKeyword on the player), the camera rumbles with a smooth blend in and out. Configurable intensity, frequency, position and rotation amplitude, and blend times, persisted in a new [CrouchSlideShake] INI section. The feature is fully inert and hidden when FPGunplayOverhaul is not present.
Requirements
- Fallout 4 OG (1.10.163), NG (1.10.980/984), or AE (1.11.x)
- F4SE
- Address Library for F4SE Plugins
- F4SE Menu Framework (for the settings menu and vignette; the plugin runs without it)
- FPGunplayOverhaul (optional, enables the crouch-slide shake)
Installation
Install with your mod manager. The archive contains F4SE/Plugins/FPCameraOverhaul.dll, F4SE/Plugins/FPCameraOverhaul.ini, and Textures/FPCameraOverhaul/FPCOVignette.png. Existing INIs from 1.0.0 keep working; the new crouch-slide keys are written on the next save from the in-game menu.
FP Camera Overhaul v1.0.0
FP Camera Overhaul v1.0.0
First public multi-runtime release. One DLL for Old-Gen (1.10.163), Next-Gen (1.10.980 / 1.10.984), and Anniversary Edition (1.11.x).
Highlights
- Procedural first-person camera settle (movement, jump/land, sneak, hit, fire, ADS)
- FOV punch and weapon-class tuning
- Dithered full-screen ImGui vignette via F4SE Menu Framework (disabled if the framework is absent)
- In-game settings through F4SE Menu Framework
Requirements
- F4SE matching your game build
- Address Library for Fallout 4 (\�ersion-*.bin\ for your EXE)
- F4SE Menu Framework for the settings menu and vignette overlay
Install
Extract the zip into your game \Data\ folder (or drop it into a Mod Organizer 2 mod). Layout:
\
F4SE/Plugins/FPCameraOverhaul.dll
F4SE/Plugins/FPCameraOverhaul.ini
Textures/FPCameraOverhaul/FPCOVignette.png
\\
Notes
- Built with Dear-Modding CommonLibF4 (\COMMONLIB_RUNTIMECOUNT=3)
- Commit: cdb5aef