FP Camera Overhaul 1.1.0
Highlights
Crash fix
Fixed a use-after-free that caused random crashes in Havok animation blending (access violations in zeroTracks, blendInTracks, or hkbBlenderGenerator, often on NPCs far from the player). The inserted first-person camera pivot bone was cached as a raw pointer; when the engine rebuilt the FP skeleton (weapon equip, power armor, game load) the pointer dangled, and the camera reset path wrote into freed game heap. The cache is now refcounted, so the write is always memory-safe. If you removed the mod because of these crashes, this build is safe to reinstall.
New: Crouch Slide camera shake (FPGunplayOverhaul integration)
When FPGunplayOverhaul is installed, a new "Crouch Slide" section appears in the settings menu. While you are sliding (detected via FPGunplayOverhaul's AnimsCrouchSlideKeyword on the player), the camera rumbles with a smooth blend in and out. Configurable intensity, frequency, position and rotation amplitude, and blend times, persisted in a new [CrouchSlideShake] INI section. The feature is fully inert and hidden when FPGunplayOverhaul is not present.
Requirements
- Fallout 4 OG (1.10.163), NG (1.10.980/984), or AE (1.11.x)
- F4SE
- Address Library for F4SE Plugins
- F4SE Menu Framework (for the settings menu and vignette; the plugin runs without it)
- FPGunplayOverhaul (optional, enables the crouch-slide shake)
Installation
Install with your mod manager. The archive contains F4SE/Plugins/FPCameraOverhaul.dll, F4SE/Plugins/FPCameraOverhaul.ini, and Textures/FPCameraOverhaul/FPCOVignette.png. Existing INIs from 1.0.0 keep working; the new crouch-slide keys are written on the next save from the in-game menu.