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topdown: Island exploration, chasing slimes, burst attacks, coin collecting and chest escape.
platformer: Physics side-scroller with coyote time (100ms), jump buffering (120ms), variable jump height, stomps, spikes, and ground checkpoints.
arena: Walled-pit wave survival with auto-aim assistance, dash dodging (Z), escalating waves, pickups, and boss brutes.
roguelike: Room-to-room dungeon crawling with key-locked exits, potions, melee sword combat, and wall-drifting ghosts.
Genre-Aware Automated Playtesting:
forge_playtest policy=auto detects the game genre and drives genre-adapted controls (holding jumps for platformers, circle-strafing and shooting for arena, maze navigation and wall-unsticking for roguelike).
Core Bug Fixes & Hardenings:
Fixed time_stretch / pitch_shift dropping short audio buffers under 40ms to silence.
Fixed layered SFX presets degrading to square-wave blips when parameters are supplied.
Fixed godot.py export template installation flattening zip directories and failing on patch releases.
Set Godot 4 Web preset to single-threaded (threads/export_type=0) for zero-config static hosting.
Fixed project-relative path routing in forge_playtest.
Fixed unreal.py handling of uninitialized project ledgers.
Test Suite: Expanded from 59 to 75 tests, 100% passing locally.