debugging: implement r_showNormalMaps and r_showMaterialMaps#257
debugging: implement r_showNormalMaps and r_showMaterialMaps#257illwieckz merged 3 commits intoDaemonEngine:masterfrom
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I was having problems with specular maps, so I added |
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I would like to merge #256 before this one so I can also implement |
slipher
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A warning message if 2 or more of these mutually exclusive cvars are enabled would be nice. Otherwise looks good to merge.
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rebased on master and implemented |
I would like to have such feature but that seems not be very easy to do, as we may test all conflicting options… A better implementation would be something like `r_showDebug normalmaps' or something like that, with a number for each type. We may create an issue for this but to me that looks out of topic of this PR. |
also, it may be a physical map and not only a specular one
r_showEntityNormals is dropped, in any way, vertexLighting_DBS_entity and vertexLighting_DBS_world glsl are asking for merge also beautify some code for other r_show* cvar
implement
r_showNormalMapsr_showEntityNormalsis dropped, in any way,vertexLighting_DBS_entityand
vertexLighting_DBS_worldglsl are asking for mergealso beautify some code for other
r_show*cvaralso introduce
r_showMaterialMapsto debug specular and physical maps.