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Aniflow 1.3

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@DailyDana DailyDana released this 22 Aug 16:32
· 3 commits to main since this release

Multi-GPU fix and quality-of-life release.

Fixed

  • On laptops with an integrated + discrete GPU, the shader chain, AI upscaling and RIFE all ran on the integrated GPU (device 0) while the discrete card idled — up to 10x slower encodes. Aniflow now detects the Vulkan device list at startup and picks the discrete GPU automatically; the GPU field in Settings (0 = auto) overrides it everywhere, and the detected devices are listed right under the field.
  • RIFE jobs no longer break when the app is installed under a path containing special characters (e.g. the %LOCALAPPDATA% one-line install with an unusual username) — every path on the internal command line now travels via environment variables.
  • Long AI jobs no longer slow the UI down: progress counting probes only new frames and stderr is read incrementally instead of re-reading a multi-megabyte file twice a second; Real-ESRGAN's percent spam is filtered out of the log.

Added

  • In-app update check: on startup Aniflow quietly asks GitHub for the latest release and prints a log line when a newer version exists. No popups, silent when offline.
  • The job log now shows which GPU was selected on multi-GPU systems; -SelfTest prints the full device list.