Repository navigation
Aniflow 1.3
Multi-GPU fix and quality-of-life release.
Fixed
- On laptops with an integrated + discrete GPU, the shader chain, AI upscaling and RIFE all ran on the integrated GPU (device 0) while the discrete card idled — up to 10x slower encodes. Aniflow now detects the Vulkan device list at startup and picks the discrete GPU automatically; the GPU field in Settings (0 = auto) overrides it everywhere, and the detected devices are listed right under the field.
- RIFE jobs no longer break when the app is installed under a path containing special characters (e.g. the
%LOCALAPPDATA%one-line install with an unusual username) — every path on the internal command line now travels via environment variables. - Long AI jobs no longer slow the UI down: progress counting probes only new frames and stderr is read incrementally instead of re-reading a multi-megabyte file twice a second; Real-ESRGAN's percent spam is filtered out of the log.
Added
- In-app update check: on startup Aniflow quietly asks GitHub for the latest release and prints a log line when a newer version exists. No popups, silent when offline.
- The job log now shows which GPU was selected on multi-GPU systems;
-SelfTestprints the full device list.