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Hi, I'm Hoang Nguyen πŸ‘‹

C++ Software Engineer interested in systems, cybersecurity, game AI, and robotics/autonomous systems.


🧠 About Me

I enjoy building intelligent systems that combine decision-making, path planning, and real-time simulation. My focus is on bridging game AI techniques with robotics and autonomous systems engineering. I also love C++ :D.

Currently building a 2D game engine centered on AI systems (utility AI, GOAP, behavior trees), and working on a firefighting robot with ROS2 + computer vision.


πŸ”¨ Featured Projects

  • Arbiter β€” 2D game engine in C++/SDL3, focused on AI systems
  • Pathfinding Visualizer β€” A*, Dijkstra, BFS, DFS, Greedy, parallelized multi-agent search in C++/SFML
  • Steering Behaviors β€” Autonomous movement behaviors (seek, flee, pursuit, wander, obstacle avoidance) in C++/SFML
  • Sprinkles β€” ROS2 firefighting robot with computer vision, teleoperated + autonomous control
  • Area 1 Low Fat β€” 3D physics engine in C++/openFrameworks with octree-accelerated collision detection

πŸ› οΈ Tech I Work With

C++ ROS2 CMake Git


πŸ“« Reach Me

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