C++ Software Engineer interested in systems, cybersecurity, game AI, and robotics/autonomous systems.
I enjoy building intelligent systems that combine decision-making, path planning, and real-time simulation. My focus is on bridging game AI techniques with robotics and autonomous systems engineering. I also love C++ :D.
Currently building a 2D game engine centered on AI systems (utility AI, GOAP, behavior trees), and working on a firefighting robot with ROS2 + computer vision.
- Arbiter β 2D game engine in C++/SDL3, focused on AI systems
- Pathfinding Visualizer β A*, Dijkstra, BFS, DFS, Greedy, parallelized multi-agent search in C++/SFML
- Steering Behaviors β Autonomous movement behaviors (seek, flee, pursuit, wander, obstacle avoidance) in C++/SFML
- Sprinkles β ROS2 firefighting robot with computer vision, teleoperated + autonomous control
- Area 1 Low Fat β 3D physics engine in C++/openFrameworks with octree-accelerated collision detection