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Configuration

github-actions[bot] edited this page Oct 15, 2026 · 3 revisions

Configuration

Every setting of Adventure Backpack is in one file, config/adventurebackpack.cfg. The game writes it the first time it starts, with every key and its comment. This page lists all 253 keys.

You can also edit the file from the game: in the Mods list, select Adventure Backpack and press Config. Changes made in the file need a restart of the game. Keys marked "Needs a restart" are read when items, blocks or keys are created, so they need one even with the config screen.

How the file is laid out

The file is a tree under adventurebackpack. First comes enabled, with one switch per system. Then each system has its own section with its own switches and numbers. The tables below drop the adventurebackpack prefix: enabled.hose is the hose key in the enabled section.

  • A disabled system stays registered, so worlds and servers with different files still load. It is hidden, has no recipe and does nothing.
  • Time is in ticks (20 per second) or seconds as each key says. Fluid is in millibuckets (mB): 1000 mB is one bucket. Speeds are in blocks per tick.
  • Values outside the range are brought back into it. A value of the wrong type is replaced by the default.
  • Use the same file on the server and on every client for the keys that say so. The render and keys sections only matter on the client.
  • Keys from the older flat file (general section) move to the new places the first time the game starts, keeping their values. The table at the end lists them.

Contents

Systems (enabled)

One switch per system. A disabled system stays registered, so worlds and servers still load, but it is hidden, has no recipe and does nothing.

Key Type Default Range What it does
enabled.abilities boolean true Backpack abilities. When false every backpack is only cosmetic (the lightning transformation still works). Set it the same on server and clients.
enabled.hose boolean true The Backpack Hose.
enabled.copterPack boolean true The Copter Pack. It works when some loaded mod adds a fluid of fuels.list (BuildCraft, Forestry, Railcraft, GregTech...); with none of them it stays in the creative tab but cannot be crafted and does nothing.
enabled.steamJetpack boolean true The Steam Jetpack.
enabled.scuba boolean true The Scuba Gear, its Air Tanks and Diving Mask, and the Air Compressor.
enabled.inflatableBoat boolean true The Inflatable Boat and the Motorized Inflatable Boat.
enabled.crossbow boolean true The Clockwork Crossbow, its Crossbow Magazines and the Crossbow Bolts.
enabled.sleepingBag boolean true The sleeping bag: deploying it from a placed backpack, and placing the Sleeping Bag item on its own (sleepingbag.placeable). Bags already on the ground still work and can be picked up.
enabled.pistonBoots boolean true The Piston Boots: step assist, sprint speed and fall protection.
enabled.campfire boolean true Cooking on the Campfire (see campfire.cooking). The campfire block, its recipe and the respawn point stay either way.
enabled.fuelStation boolean true The Fuel Station block. When false it has no recipe, is hidden from the creative tab, and a placed one neither takes nor gives fuel (it can still be broken, and keeps its fuel).
enabled.flamethrower boolean true The Flamethrower Pack, the Flamethrower nozzle and the Pyro Mask. When false they have no recipe, are hidden from the creative tab, and the nozzle does not fire. Set it the same on server and clients.

Backpack (backpack)

The Adventure Backpack itself, worn or placed.

Key Type Default Range What it does
backpack.placeOnDeath boolean true Place the backpack as a block where the player dies. When false it drops as an item.
backpack.tankCapacity int 4000 1000 to 64000 Capacity of each of the two backpack tanks, in millibuckets. Use the same value on server and clients. Lowering it does not delete fluid already stored above the new limit. Needs a restart.
backpack.blastResistance double 2000.0 0.0 to 6000000.0 Explosion resistance of a placed backpack. 2000 is obsidian, which survives TNT and creepers; 10 is stone. Needs a restart.
backpack.hardness double 1.0 0.0 to 100.0 How long a placed backpack takes to break by hand. Stone is 1.5. Needs a restart.
backpack.deathMessage boolean true On death, tell the player in chat where the worn backpack, copter pack or jetpack went (placed, dropped or in the grave) with its coordinates.

Abilities (abilities)

Special effects of the backpacks while they are worn (the Cactus and Melon also work placed). Each backpack has its own switch under its own name. Ticks are 20 per second. Use the same values on the server and on every client.

All abilities

Key Type Default Range What it does
abilities.effectRefreshTicks int 40 2 to 200 Ticks left on a long potion effect (fire resistance, Dragon effects) under which the ability renews it.
abilities.toggleMessage boolean true Tell the player in chat when the abilities key (keys.toggleAbilities) turns the worn backpack's abilities off or on. Each player's choice is kept with the player; enabled.abilities false keeps them off for everyone.

Bat backpack (abilities.bat)

Key Type Default Range What it does
abilities.bat.enabled boolean true Bat Backpack: night vision.
abilities.bat.nightVisionTicks int 5000 400 to 1000000 Length of the night vision effect it gives.
abilities.bat.nightVisionRefreshBelow int 260 201 to 1000 Ticks left under which night vision is renewed. Keep it above 200: vanilla makes the screen flicker in the last 200 ticks.

Squid backpack (abilities.squid)

Key Type Default Range What it does
abilities.squid.enabled boolean true Squid Backpack: water breathing and night vision while in water.
abilities.squid.worksOnLand boolean false Give the water breathing and the night vision out of water too, for mods that make the player breathe water (merfolk). Both are taken away when the backpack comes off or this is turned off.

Pigman backpack (abilities.pigman)

Key Type Default Range What it does
abilities.pigman.enabled boolean true Pigman Backpack: fire resistance.
abilities.pigman.fireResistanceTicks int 5000 100 to 1000000 Length of the fire resistance effect it gives.

Dragon backpack (abilities.dragon)

Key Type Default Range What it does
abilities.dragon.enabled boolean true Dragon Backpack: fire resistance, water breathing, night vision, strength and regeneration.
abilities.dragon.effectTicks int 5000 100 to 1000000 Length of the strength and regeneration effects.
abilities.dragon.strengthAmplifier int 1 0 to 4 Strength level minus one (0 = Strength I, 1 = Strength II).
abilities.dragon.regenerationAmplifier int 0 0 to 4 Regeneration level minus one (0 = Regeneration I).

Cactus backpack (abilities.cactus)

Key Type Default Range What it does
abilities.cactus.enabled boolean true Cactus Backpack: fills its tanks with water in water or rain.
abilities.cactus.wornIntervalTicks int 5 1 to 1200 Ticks between two fills while worn.
abilities.cactus.wornWaterInWater int 2 0 to 1000 Millibuckets added to each tank per fill while the player is in water.
abilities.cactus.wornWaterInRain int 1 0 to 1000 Millibuckets added to each tank per fill while the player is under rain. Adds up with the water amount.
abilities.cactus.placedIntervalTicks int 5 1 to 1200 Ticks between two fills of a placed backpack under rain.
abilities.cactus.placedRainAmount int 2 0 to 1000 Millibuckets added to each tank per fill of a placed backpack under rain.

Melon backpack (abilities.melon)

Key Type Default Range What it does
abilities.melon.enabled boolean true Melon Backpack: fills its tanks with melon juice in water or rain.
abilities.melon.wornIntervalTicks int 5 1 to 1200 Ticks between two fills while worn.
abilities.melon.wornJuiceInWater int 2 0 to 1000 Millibuckets added to each tank per fill while the player is in water.
abilities.melon.wornJuiceInRain int 1 0 to 1000 Millibuckets added to each tank per fill while the player is under rain. Adds up with the water amount.
abilities.melon.placedIntervalTicks int 5 1 to 1200 Ticks between two fills of a placed backpack under rain.
abilities.melon.placedRainAmount int 2 0 to 1000 Millibuckets added to each tank per fill of a placed backpack under rain.

Pig backpack (abilities.pig)

Key Type Default Range What it does
abilities.pig.enabled boolean true Pig Backpack: oinks now and then.
abilities.pig.oinkMaxSeconds int 60 1 to 3600 Longest wait between two oinks; each wait is random between 0 and this.

Slime backpack (abilities.slime)

Key Type Default Range What it does
abilities.slime.enabled boolean true Slime Backpack: slime trail and sound while sprinting, slippery stops.
abilities.slime.trailIntervalTicks int 5 1 to 200 Ticks between two slime particles and sounds while sprinting.
abilities.slime.fullMoonSpeed boolean true Give Speed II at night under a full moon.

Chicken backpack (abilities.chicken)

Key Type Default Range What it does
abilities.chicken.enabled boolean true Chicken Backpack: lays an egg now and then.
abilities.chicken.eggMinSeconds int 200 1 to 86400 Shortest wait between two eggs.
abilities.chicken.eggRandomSeconds int 90 0 to 86400 Random extra wait added to the shortest one (0 to this).

Creeper backpack (abilities.creeper)

Key Type Default Range What it does
abilities.creeper.enabled boolean true Creeper Backpack: sneak near another player to play the creeper hiss.
abilities.creeper.scareCooldownSeconds int 120 1 to 86400 Wait after a hiss before the next one.
abilities.creeper.checkIntervalTicks int 20 1 to 1200 Ticks between two searches for a nearby player while sneaking.
abilities.creeper.scareRange double 3.0 1.0 to 5.0 Distance in blocks to the other player for the hiss.
abilities.creeper.deathExplosion boolean true Explode when the wearer dies. The explosion does not break blocks.
abilities.creeper.deathExplosionPower double 4.0 0.0 to 10.0 Power of the death explosion (TNT is 4).

Cow backpack (abilities.cow)

Key Type Default Range What it does
abilities.cow.enabled boolean true Cow Backpack: eats wheat from its inventory and fills a tank with milk.
abilities.cow.wheatPerBatch int 16 1 to 64 Wheat eaten to make one batch of milk.
abilities.cow.milkPerBatch int 1000 1 to 64000 Millibuckets of milk per batch, made one per tick.
abilities.cow.eatIntervalTicks int 20 1 to 1200 Ticks between two wheat.

Mooshroom backpack (abilities.mooshroom)

Key Type Default Range What it does
abilities.mooshroom.enabled boolean true Mooshroom Backpack: eats wheat from its inventory and fills a tank with mushroom stew.
abilities.mooshroom.wheatPerBatch int 16 1 to 64 Wheat eaten to make one batch of stew.
abilities.mooshroom.stewPerBatch int 1000 1 to 64000 Millibuckets of stew per batch, made one per tick.
abilities.mooshroom.eatIntervalTicks int 20 1 to 1200 Ticks between two wheat.

Wolf backpack (abilities.wolf)

Key Type Default Range What it does
abilities.wolf.enabled boolean true Wolf Backpack: angry wolves that target the wearer calm down.
abilities.wolf.checkIntervalTicks int 20 1 to 1200 Ticks between two searches for wolves.
abilities.wolf.range double 16.0 1.0 to 64.0 Horizontal search distance in blocks.

Ocelot backpack (abilities.ocelot)

Key Type Default Range What it does
abilities.ocelot.enabled boolean true Ocelot Backpack: creepers run away from the wearer.
abilities.ocelot.checkIntervalTicks int 20 1 to 1200 Ticks between two searches for creepers.
abilities.ocelot.range double 16.0 1.0 to 64.0 Horizontal search distance in blocks.

Rainbow backpack (abilities.rainbow)

Key Type Default Range What it does
abilities.rainbow.enabled boolean true Rainbow Backpack: eating a golden apple starts the Nyan run (speed, jump, particles).
abilities.rainbow.durationSeconds int 150 4 to 3600 Length of the Nyan run, including the 3 second intro. The song lasts 150 seconds.
abilities.rainbow.speedAmplifier int 2 0 to 9 Speed level minus one during the run.
abilities.rainbow.jumpAmplifier int 2 0 to 9 Jump boost level minus one during the run.
abilities.rainbow.sound boolean true Play the song (client only).

Sunflower backpack (abilities.sunflower)

Key Type Default Range What it does
abilities.sunflower.enabled boolean true Sunflower Backpack: feeds the wearer in the sun.
abilities.sunflower.intervalSeconds int 120 1 to 3600 Seconds between two meals.
abilities.sunflower.food int 2 0 to 20 Hunger points per meal (2 = one drumstick).
abilities.sunflower.saturation double 0.2 0.0 to 2.0 Saturation modifier per meal.

Skeleton backpack (abilities.skeleton)

Key Type Default Range What it does
abilities.skeleton.enabled boolean true Skeleton Backpack: bows take arrows from the backpack.

Iron Golem backpack (abilities.irongolem)

Key Type Default Range What it does
abilities.irongolem.enabled boolean true Iron Golem Backpack: no fall damage.

Spider backpack (abilities.spider)

Taming works with the Spider Backpack on. A tamed spider is kept for good, like a wolf: it does not despawn and it is not set free when its owner dies, logs out or changes dimension. The number of tame spiders of each player is saved with the world. See Backpacks.

Key Type Default Range What it does
abilities.spider.enabled boolean true Spider Backpack: tame spiders and ride them. Wearing it, right click a spider with the tame item to try to tame it (like taming a wolf). A tamed spider is yours for good, like a wolf: it stays when you log out, die or change dimension, follows you (with or without the backpack) and climbs walls after you. Right click it to ride it while wearing the Spider Backpack; sneak and right click to make it sit or stand up; right click with the heal item to heal it; sneak and right click with the tame item to set it free. When false, no new spider can be tamed and nobody can ride one; tamed spiders keep following, sitting and healing.
abilities.spider.tameItem string minecraft:spider_eye Item used to tame a spider, as modid:name. One is used up per try (not in creative). Sneaking and right clicking your tamed spider with it sets the spider free.
abilities.spider.tameChance double 0.33 0.0 to 1.0 Chance that one try tames the spider (1 = always, the wolf is about 0.33).
abilities.spider.maxTamed int 2 0 to 16 Tamed spiders a player may have at once. 0 turns taming off.
abilities.spider.tamedHealth double 20.0 1.0 to 100.0 Max health of a tamed spider, in half hearts (a wild one has 16). Taming heals it to this. Applied again when a spider loads, so a change reaches existing spiders.
abilities.spider.healItem string minecraft:rotten_flesh Item that heals your tamed spider on right click, as modid:name. One is used up per heal (not in creative); nothing happens at full health.
abilities.spider.healAmount int 4 1 to 40 Health one heal item gives back, in half hearts.
abilities.spider.followStartDistance double 6.0 2.0 to 32.0 A tamed spider starts walking to its owner when it is farther than this, in blocks.
abilities.spider.followStopDistance double 3.0 1.0 to 32.0 It stops when it is this close to its owner, in blocks.
abilities.spider.teleportDistance int 24 0 to 128 When it cannot walk to its owner and is farther than this, it jumps next to the owner like a wolf. 0 = never.
abilities.spider.teleportStuckDistance int 8 0 to 64 When it gets no closer for twice stuckTicks and is at least this far from its owner, it jumps next to the owner. 0 = only when farther than teleportDistance.
abilities.spider.teleportCooldownTicks int 100 20 to 1200 Ticks between two jumps next to the owner.
abilities.spider.verifyLoadsChunks boolean true On login, and when the maxTamed limit blocks a tame, check that every spider counted for the player still exists, loading its chunk for a moment if needed. Counted spiders that are gone (removed by a world edit, for example) stop counting. When false, only spiders in loaded chunks are checked.
abilities.spider.smartClimb boolean true A tamed spider plans its way up walls and towers to an owner above, and down cliffs to an owner below, and only climbs when it needs to (it does not hang on trees or walls while wandering). When false it climbs any wall it touches, like a wild spider, and only walks and teleports to follow.
abilities.spider.climbMaxHeight int 32 2 to 128 Highest wall it climbs up or down to follow its owner, in blocks.
abilities.spider.safeDropHeight int 3 0 to 8 It walks off a ledge this high or lower instead of climbing down it.
abilities.spider.repathTicks int 10 5 to 40 Ticks between two path checks while it follows its owner.
abilities.spider.stuckTicks int 60 20 to 400 Ticks without getting closer before it tries another way up; after twice this it jumps next to its owner (see teleportStuckDistance) or rests a while.

Blaze backpack (abilities.blaze)

Key Type Default Range What it does
abilities.blaze.enabled boolean true Blaze Backpack: fire immunity and burning punches.
abilities.blaze.fireImmunity boolean true The wearer does not burn in fire or lava, like a magma cube (fire resistance, taken away when the backpack comes off).
abilities.blaze.fireResistanceTicks int 5000 100 to 1000000 Length of the fire resistance effect it gives; it is renewed before it runs out (abilities.effectRefreshTicks).
abilities.blaze.punchFireSeconds int 4 0 to 60 Seconds a punched mob or player burns. 0 turns the burning punch off.
abilities.blaze.punchWithNonWeapons boolean true Hitting with an item that is not a weapon (blocks, food, sticks...) also counts as a punch. When false only the empty hand burns. Swords, tools, bows and items that add attack damage are weapons.

Hose (hose)

Amounts are in millibuckets (1000 is one bucket).

Key Type Default Range What it does
hose.transferAmount int 1000 1 to 64000 Millibuckets moved per click between the backpack and a tank block (suck or spill mode). Fluid blocks in the world are always one bucket.
hose.drinkAmount int 1000 1 to 64000 Millibuckets drunk per sip in drink mode.
hose.drinkTicks int 24 1 to 200 Ticks a sip takes.
hose.milkAmount int 1000 1 to 64000 Millibuckets of milk or stew taken from a cow or mooshroom per click.

Copter pack (copterpack)

It burns the fuels of fuels.list, so it works with any mod that adds one of them (BuildCraft, Forestry, Railcraft, GregTech...). Speeds are in blocks per tick. The defaults make flying expensive: a full tank gives roughly one to two and a half minutes of flight.

Key Type Default Range What it does
copterpack.sound boolean true Play the rotor sound (client only; other players may still hear theirs).
copterpack.tankCapacity int 6000 1000 to 64000 Fuel tank capacity in millibuckets. Use the same value on server and clients. Needs a restart.
copterpack.fuelIntervalTicks int 3 1 to 200 Fuel is taken once every this many ticks: the cost of all those ticks at once.
copterpack.fuelPerTick int 2 0 to 100 Millibuckets of fuel per tick while the engine runs, before the fuel's own multiplier in fuels.list (oil 1.5, fuel 1.0, creosote 1.8...). With the defaults a full tank lasts about 2.5 minutes of gliding, 75 seconds of hovering and 50 seconds of climbing while hovering.
copterpack.hoverExtraFuel int 2 0 to 100 Extra fuel per tick while hovering (not while sinking with sneak).
copterpack.climbExtraFuel int 2 0 to 100 Extra fuel per tick while climbing (jump held).
copterpack.startFuel int 100 0 to 64000 Fuel the engine takes when it is turned on. It does not start with less in the tank. 0 turns it off.
copterpack.liftSpeed double 0.15 0.01 to 2.0 Climbing speed.
copterpack.descendSpeed double 0.3 0.01 to 2.0 Descending speed while sneaking.
copterpack.glideFactor double 0.6 0.0 to 1.0 Falling speed is multiplied by this every tick in normal mode (lower = slower fall).
copterpack.airControl double 0.03 0.0 to 0.5 Horizontal acceleration while flying. The top horizontal speed is about (0.02 + this value) / 0.09 blocks per tick: 0.03 gives about 11 blocks per second.
copterpack.maxAltitude int 90 1 to 255 Height above which lift fades out. Climbing stops about liftSpeed x 100 blocks higher; hover mode keeps any height you already reached.
copterpack.itemPushRange double 4.0 0.0 to 16.0 Distance in blocks at which the rotor blows dropped items away. 0 turns it off.
copterpack.itemPushIntervalTicks int 2 1 to 20 The rotor looks for dropped items to blow away once every this many ticks.

Steam jetpack (steamjetpack)

The boiler needs a fluid called steam: another mod's, or the backpack's own (see ownSteamFluid). Speeds are in blocks per tick.

Key Type Default Range What it does
steamjetpack.sound boolean true Play the boiler and thrust sounds (client only).
steamjetpack.ownSteamFluid boolean true When no other mod (Railcraft, IC2...) registers a 'steam' fluid, register Adventure Backpack's own so the jetpack boils water without them. When another mod has steam, that one is used. Set it the same on server and clients. Needs a restart.
steamjetpack.waterCapacity int 6000 1000 to 64000 Water tank capacity in millibuckets. Use the same value on server and clients. Needs a restart.
steamjetpack.steamCapacity int 12000 1000 to 64000 Steam tank capacity in millibuckets. Use the same value on server and clients. Needs a restart.
steamjetpack.steamPerTick int 20 0 to 1000 Steam spent per tick of thrust. With the defaults a full steam tank gives 30 seconds of thrust, and full water and steam tanks with a hot boiler about 90 seconds.
steamjetpack.ignitionSteam int 150 0 to 64000 Steam spent at once each time the thrust starts, so taking off costs more than keeping it going. 0 turns it off.
steamjetpack.thrustFuelBurn int 3 1 to 20 Ticks of firebox burn time used per tick of thrust (1 = as fast as idle). Coal burns 1600 ticks, so 3 makes one coal last about 27 seconds of thrust.
steamjetpack.thrustHeatLossTicks int 10 0 to 1200 While thrusting the boiler loses one degree every this many ticks, down to the ambient temperature. With the fire lit it still heats up; without fuel a long flight cools it below boiling. 0 turns it off.
steamjetpack.heatingSpeed double 1.0 0.1 to 10.0 How fast the firebox heats the boiler. 1 is the built-in curve (about 62 seconds from 25 to boiling at 100, then faster); 2 is twice as fast.
steamjetpack.coolingSpeed double 1.5 0.1 to 10.0 How fast the boiler cools without fire. 1 is the old curve (from 200 to 100 in 5 minutes); 1.5 cools it in about 3 minutes and 20 seconds.
steamjetpack.waterIntake int 2 0 to 1000 Millibuckets of water taken per tick while the wearer is in water.
steamjetpack.steamPerWater int 4 1 to 100 Millibuckets of steam made from one millibucket of water.
steamjetpack.boilingTemperature int 100 1 to 199 Boiler temperature at which water turns into steam (the boiler tops out at 200).
steamjetpack.thrust double 0.08 0.01 to 1.0 Upward acceleration per tick.
steamjetpack.maxRiseSpeed double 0.28 0.01 to 2.0 Top climbing speed.
steamjetpack.airControl double 0.02 0.0 to 0.5 Horizontal acceleration while thrusting.
steamjetpack.maxAltitude int 90 1 to 255 Height above which thrust fades out. Thrust holds you at about maxRiseSpeed x 100 blocks higher.

Scuba gear (scuba)

The Scuba Gear: two air tanks and a diving mask worn on the back. Amounts are in millibuckets (1000 is one bucket), time in ticks (20 per second). Use the same values on the server and on every client for the keys that say so.

Key Type Default Range What it does
scuba.tankCapacity int 3000 500 to 64000 Capacity of each of the two air tanks, in millibuckets. Use the same value on server and clients. Needs a restart.
scuba.airPerSecond int 10 0 to 1000 Millibuckets of air spent per second while it keeps the wearer breathing. With the defaults two full tanks last 10 minutes under water. 0 makes the air free.
scuba.airIntervalTicks int 20 1 to 200 The air is taken once every this many ticks: the cost of all those ticks at once.
scuba.lowAirWarning int 600 0 to 64000 When the air left goes below this many millibuckets the wearer gets a chat warning, once per dive (600 is one minute with the defaults). 0 turns the warning off.
scuba.warningSound boolean true Play a click with the low air warning.
scuba.breathableFluids string list air, oxygen Fluids the tanks and the compressor take, by registered name (air of GregTech or Adventure Backpack, oxygen of GregTech, Galacticraft or Mekanism...). When the 'air' fluid exists every one of them is stored as air. Set it the same on server and clients. Needs a restart.
scuba.ownAirFluid boolean true When no other mod (GregTech) registers an 'air' fluid, register Adventure Backpack's own so the hand pump and the furnace of the compressor can make air. When another mod has air, that one is used. Set it the same on server and clients. Needs a restart.
scuba.airItems string list ic2:airCell=1000>ic2:cell Items that hold air without being fluid containers (IC2's Compressed Air Cell), for the container slots of the Scuba Gear and the compressor. One per line: <item>=<millibuckets>, optionally followed by ><empty item> for the item it leaves and that the compressor fills again. Items as in recipes.boat.motors: ic2:<IC2 item name>, item:<modid>:<item name>[:<damage>], ore:<Ore Dictionary name>, stack:<modid>:<registered stack name>. GregTech's air cells are fluid containers and need no entry. Needs a restart.

Air compressor (scuba.compressor)

The Air Compressor block, which fills the Scuba Gear. It is switched by enabled.scuba.

Key Type Default Range What it does
scuba.compressor.tankCapacity int 16000 1000 to 64000 Capacity of the compressor's air tank, in millibuckets. Use the same value on server and clients. Needs a restart.
scuba.compressor.handPumpAmount int 100 0 to 16000 Millibuckets of air one right click with an empty hand pumps in (60 clicks fill a Scuba Gear with the defaults). 0 turns the hand pump off.
scuba.compressor.handPumpCooldownTicks int 4 0 to 200 Ticks between two strokes of the hand pump.
scuba.compressor.airPerFuelTick int 10 0 to 1000 Millibuckets of air the furnace makes per tick of burning fuel: one coal (1600 ticks) makes 16000 with the defaults. 0 turns the furnace off.
scuba.compressor.fillPerTick int 50 1 to 64000 Millibuckets per tick moved into the Scuba Gear in the compressor's slot (an empty gear fills in 6 seconds with the defaults).
scuba.compressor.intervalTicks int 10 1 to 200 The compressor works once every this many ticks, doing the work of all those ticks at once.
scuba.compressor.needsOpenAir boolean true The hand pump and the furnace make air only when the block above the compressor is air, so it is not an air source buried or under water. Air from pipes is taken anyway.

Flamethrower (flamethrower)

The Flamethrower: the Flamethrower Pack worn on the back and the nozzle held in hand. Amounts are in millibuckets, time in ticks (20 per second), ranges in blocks.

Key Type Default Range What it does
flamethrower.tankCapacity int 4000 500 to 64000 Capacity of each of the two fuel tanks of the pack, in millibuckets. Use the same value on server and clients. Needs a restart.
flamethrower.fuelPerBurst int 20 0 to 10000 Millibuckets of fuel one burst burns, times the fuel's multiplier in fuels.list (oil 1.5 makes it 30). With the defaults two full tanks of fuel make 400 bursts, 80 seconds of continuous fire. 0 makes the fuel free.
flamethrower.fireIntervalTicks int 4 1 to 40 Cooldown between two bursts while right click is held, in ticks. Each burst burns fuelPerBurst and deals its damage once.
flamethrower.range double 6.0 1.0 to 16.0 Reach of the flame in blocks, from the wearer's eyes.
flamethrower.coneDegrees double 25.0 5.0 to 90.0 Opening of the cone of flame in degrees, around the direction the wearer looks.
flamethrower.damage double 2.0 0.0 to 40.0 Fire damage of one burst to each target in the cone (2 is one heart). Vanilla's half second of invulnerability after a hit means not every burst lands. Fire-immune mobs take none.
flamethrower.fireSeconds int 5 0 to 60 Seconds every target in the cone keeps burning after a burst. 0 does not set targets on fire.
flamethrower.pvp boolean false Let the flame hurt and burn other players. Even when true, the server's pvp setting and scoreboard teams still apply. Animals the wearer owns are never hurt.
flamethrower.ignitesBlocks boolean false Let each burst set fire to the side of the block it hits, like flint and steel. The fire is vanilla fire, so it spreads and burns as usual. It respects spawn protection, adventure mode and protection mods that cancel block placing.
flamethrower.pilotFuelPerMinute int 0 0 to 6000 Millibuckets of fuel the lit pilot burns per minute while the pack is worn, times the fuel's multiplier. 0 (the default) makes the pilot free.
flamethrower.sound boolean true Play the vanilla ignite sound when the pilot is lit (the server sends it) and the vanilla fire sound while the nozzle fires (each client plays it). Set it the same on server and clients.

Fuels (fuels)

One list of liquid fuels for everything that burns them: the Copter Pack, the Flamethrower Pack, the boat motor and the Fuel Station. See Fluids and Hose.

Key Type Default Range What it does
fuels.list string list fuel=1.0, oil=1.5, bioethanol=1.2, biofuel=1.0, creosote=1.8, coal=0.8, biomass=1.5 Liquid fuels as fluidName=multiplier. The fuel cost of each user (copterpack.fuelPerTick...) is multiplied by it: higher burns faster. Only these fluids go into fuel tanks. Use the fluid names the mods register (BuildCraft oil and fuel, Forestry bioethanol and biomass, Railcraft creosote, Thermal Foundation coal, GregTech fuel (diesel), bioethanol and creosote); add lava=4.0, for example, to burn lava. Moved here from copterpack.fuels, keeping its value. Set it the same on server and clients. Needs a restart.

Fuel station (fuelstation)

The Fuel Station. The block is switched by enabled.fuelStation.

Key Type Default Range What it does
fuelstation.tankCapacity int 16000 1000 to 64000 Capacity of the station's tank in millibuckets. Use the same value on server and clients. Lowering it does not delete fuel already stored above the new limit. Needs a restart.

Inflatable boat (inflatableboat)

The plain boat. The motor of the motorized one has its own section below.

Key Type Default Range What it does
inflatableboat.maxSpeed double 0.35 0.07 to 2.0 Top speed in blocks per tick (the vanilla boat uses 0.35). The motorized boat without fuel, or with its motor off, uses it too.

Boat motor (inflatableboat.motor)

The outboard motor of the Motorized Inflatable Boat. It burns the fuels of fuels.list. Speeds are in blocks per tick. See Gear.

Key Type Default Range What it does
inflatableboat.motor.enabled boolean true The motor of the Motorized Inflatable Boat. False: the motor is only a look, and the boat moves like the plain one.
inflatableboat.motor.mode string toggle toggle, hold toggle: the motor key (keys.boatMotorToggle, set it in Options > Controls) turns the motor on and off, and the boat goes ahead on its own while the pilot steers; holding back still brakes. hold: the motor pushes while the pilot holds the forward key. Either way it stops without fuel, when the pilot gets off and out of the water. Read on the server.
inflatableboat.motor.maxSpeed double 0.6 0.05 to 2.0 Top speed while the motor runs, in blocks per tick (0.6 = 12 blocks per second; the boat without motor uses inflatableboat.maxSpeed). Use the same value on server and clients.
inflatableboat.motor.acceleration double 2.0 1.0 to 10.0 How much faster than the plain boat the boat speeds up while the motor runs: 1.0 = as fast as the plain boat, 2.0 = twice as fast. Use the same value on server and clients.
inflatableboat.motor.fuelPerTick int 1 0 to 100 Millibuckets of fuel per tick while the motor runs, before the fuel's own multiplier (fuels.list). With the defaults a full tank of fuel lasts 5 minutes. 0 makes the motor free (it still needs some fuel in the tank).
inflatableboat.motor.fuelIntervalTicks int 10 1 to 200 Fuel is taken once every this many ticks of running: the cost of all those ticks at once.
inflatableboat.motor.tankCapacity int 6000 1000 to 64000 Capacity of the motor's fuel tank in millibuckets. Use the same value on server and clients. Lowering it drops the fuel above the new limit when a boat is loaded or placed. Needs a restart.
inflatableboat.motor.outOfWaterTicks int 10 1 to 200 The motor stops after the boat has been out of the water for this many ticks in a row (on land, or in the air over a wave or a drop).
inflatableboat.motor.sound boolean true Sound of the boat motor, on the client: a looping putt-putt while the motor runs, a cord pull when it starts and a cough when it stops. It replaces the chat messages as the motor's notice. False: the motor is silent.
inflatableboat.motor.soundVolume double 0.6 0.0 to 1.0 Volume of the boat motor's sounds, from 0.0 (silent) to 1.0, on the client. The running loop is a little quieter at low speed and louder at full speed.
inflatableboat.motor.messages boolean false Chat messages about the boat motor (on, off, out of fuel, not on water), read on the server. Off by default: the sound is the notice. Turn it on for players who cannot hear.

Clockwork crossbow (crossbow)

A repeating crossbow fed with reusable Crossbow Magazines. The key keys.crossbowMode changes its mode; the other two modes have their own sections below. In repetition mode, hold right click to fire the magazine one bolt after another; when it is empty the next click puts in the first loaded magazine of your inventory, hotbar first, and the empty one comes back to the inventory, or drops at your feet when it is full. Sneak + right click swaps a partly used magazine, which comes back with the charges it has left. Ticks are 20 per second.

Key Type Default Range What it does
crossbow.shotDelayTicks int 4 1 to 40 Pause between two bolts. Minecraft repeats a held right click every 4 ticks, so the real pause while holding is this value rounded up to a multiple of 4 (4 = 5 bolts a second, 5 to 8 = 2.5 a second).
crossbow.reloadTicks int 30 0 to 200 Time to put a magazine into the crossbow, during which the crossbow does not fire.
crossbow.boltVelocity double 3.0 0.5 to 6.0 Bolt speed in blocks per tick when it leaves the crossbow (a fully drawn bow shoots at 3). Faster bolts fly flatter and further.
crossbow.boltDamage double 4.0 0.0 to 100.0 Damage of a bolt fired from a magazine of arrows as it leaves the crossbow, in half hearts (a fully drawn bow does 6 to 10). Crossbow Bolts multiply it by crossbow.ammo.boltDamageMultiplier. It drops a little with distance as the bolt slows down.
crossbow.ignoreHurtCooldown boolean true Bolts ignore the short invulnerability a mob gets after a hit, so every bolt of a burst lands. When false about half of a fast burst bounces off the same target.
crossbow.boltsRecoverable boolean false Bolts stuck in a block can be picked up as arrows. Off by default: a charge of the magazine is spent ammunition.
crossbow.durability int 0 0 to 100000 Bolts the crossbow fires before it breaks. 0 means it never breaks.

Crossbow Magazine (crossbow.magazine)

The Crossbow Magazine is reusable: you load it by hand with ammunition and the crossbow gives it back empty.

Key Type Default Range What it does
crossbow.magazine.capacity int 6 1 to 24 Charges a full Crossbow Magazine holds, and bolts the crossbow fires from it.
crossbow.magazine.loadTicksPerCharge int 4 0 to 100 Pause between two charges while loading a magazine with a held right click (a held click repeats every 4 ticks). 0 loads the whole magazine with one click.
crossbow.magazine.reloadRecipe boolean true Shapeless recipe: a magazine and up to its free room of ammunition of one kind (the kind it already holds) make the magazine loaded with them. Needs a restart.
crossbow.magazine.legacyRecipe boolean true Keep the quick recipe (6 arrows, an iron ingot, 2 sticks): it makes a magazine already loaded with 6 arrows. The empty magazine has its own recipe (an iron ingot, 2 sticks and a string). Needs a restart.

Ammunition (crossbow.ammo)

What the Crossbow Magazine is loaded with. Bolts fired from a magazine of Crossbow Bolts hit harder than those from a magazine of arrows.

Key Type Default Range What it does
crossbow.ammo.list string list adventurebackpack:bolt, minecraft:arrow Items a magazine can be loaded with, as modid:itemName (any damage value). An empty magazine takes the first ammunition found in the inventory (hotbar first); a loaded one only its own kind. Unknown names are ignored. Same on server and clients.
crossbow.ammo.boltDamageMultiplier double 1.5 0.1 to 10.0 Damage of bolts fired from a magazine of Crossbow Bolts, as a multiple of crossbow.boltDamage and crossbow.sniper.boltDamage. Other ammunition does the base damage.

Grappling hook (crossbow.grapple)

The second mode of the crossbow: right click shoots a hook that catches a block and pulls the player to it. Speeds are in blocks per tick (20 ticks a second).

Key Type Default Range What it does
crossbow.grapple.enabled boolean true The grappling hook mode. When false the mode is skipped and a crossbow left in it shoots bolts.
crossbow.grapple.maxDistance double 32.0 4.0 to 64.0 Range of the hook in blocks. A hook that reaches it without catching comes back.
crossbow.grapple.hookSpeed double 2.5 0.5 to 5.0 Speed of the flying hook, in blocks per tick. It flies straight, without gravity.
crossbow.grapple.pullSpeed double 0.8 0.1 to 3.0 Speed at which the hook pulls the player, in blocks per tick (sprinting is about 0.28).
crossbow.grapple.releaseDistance double 1.5 0.5 to 4.0 The hook lets go when the player's body is this close to the anchor, in blocks.
crossbow.grapple.maxPullTicks int 60 10 to 200 Longest pull; the hook lets go after it (for example when the player is stuck under a ledge). On a server with allow-flight=false keep it under 80, or a long upward pull can kick the player for flying.
crossbow.grapple.cooldownTicks int 20 0 to 200 Wait after firing the hook before the crossbow can fire or reload again.
crossbow.grapple.chargesPerShot int 1 0 to 24 Bolts from the magazine a hook shot takes. 0 makes it free; more than a full magazine counts as a full magazine.
crossbow.grapple.noFallDamage boolean true The pull never causes fall damage: the fall distance is reset while pulling and when the hook lets go. A fall after letting go counts from there.

Sniper mode (crossbow.sniper)

The third mode: with the bipod down (sneaking, standing still on the ground) the crossbow fires one strong, straight bolt. With the bipod folded it fires normal bolts.

Key Type Default Range What it does
crossbow.sniper.enabled boolean true The sniper mode. When false the mode is skipped and a crossbow left in it shoots normal bolts.
crossbow.sniper.boltDamage double 12.0 0.0 to 100.0 Damage of a sniper bolt as it leaves the crossbow, in half hearts. It drops a little with distance as the bolt slows down.
crossbow.sniper.boltVelocity double 5.0 0.5 to 8.0 Speed of a sniper bolt in blocks per tick. Faster bolts fly flatter and further.
crossbow.sniper.shotDelayTicks int 30 4 to 200 Pause after a sniper shot. A held right click repeats every 4 ticks, so the real pause is this value rounded up to a multiple of 4.
crossbow.sniper.stillTolerance double 0.02 0.001 to 0.2 Horizontal movement in blocks per tick under which the player counts as still (sneak walking is about 0.065).
crossbow.sniper.zoom double 0.35 0.1 to 1.0 Client only: field of view multiplier while the bipod is down. 1 = no zoom, 0.35 = about three times closer.

Piston boots (pistonboots)

Key Type Default Range What it does
pistonboots.onlyWhileSprinting boolean true Step up full blocks only while sprinting, so walking up to a block does not climb it. False steps up at any pace while the boots are on. The sprint speed is only given while sprinting either way.
pistonboots.stepHeight double 1.001 0.5 to 3.0 Step height while the boots step up (vanilla is 0.5).
pistonboots.sprintSpeed boolean true Give Speed I while sprinting.
pistonboots.safeFallDistance int 8 0 to 256 Falls shorter than this many blocks do no damage. 0 turns it off.

Campfire cooking (campfire.cooking)

Right click the campfire with a raw item to cook it. The campfire block, its recipe and its use as a respawn point do not depend on these keys; enabled.campfire only turns the cooking on or off. Ticks are 20 per second.

Key Type Default Range What it does
campfire.cooking.enabled boolean true Cook items by right clicking the campfire with them.
campfire.cooking.ticksPerItem int 200 1 to 12000 Time to cook one item (the furnace takes 200).
campfire.cooking.onlyFood boolean true Only cook items whose furnace result is food. False takes any furnace recipe (ores, sand, logs...).
campfire.cooking.maxPerUse int 8 1 to 64 Most items the campfire holds at once; a right click puts on as many as fit, the rest stays in the hand.
campfire.cooking.returnRange double 4.0 0.0 to 16.0 Distance in blocks within which the cooked items go straight into the inventory of the player who put them on the fire. Farther away, or with 0, they pop out on top of the campfire.

Sleeping bag (sleepingbag)

Key Type Default Range What it does
sleepingbag.placeable boolean true Right click the top of a block with the Sleeping Bag item to lay it on the ground as a bed, without a backpack. Breaking it gives the item back; sneak + right click rolls it up into the inventory.
sleepingbag.setsSpawn boolean true Sleeping in a sleeping bag (placed on its own or from a backpack) moves the player's spawn point there, like a bed. When false the player keeps the spawn point they had.

Display (render)

Client only: how the mod draws things. The server ignores this section.

Key Type Default Range What it does
render.backpackOnPlayer boolean true Draw the worn backpack on the player. Turn it off with mods that already draw the player's back, like Smart Moving.
render.tankRenderType int 3 1 to 3 How fluids are drawn in the tanks of the backpack window: style 1, 2 or 3.
render.tankHoverText boolean false Show the tank contents as hovering text instead of under the tanks.
render.statusOverlay boolean true Show the player's potion effects on screen.
render.scubaBubbleTicks int 10 1 to 200 Ticks between two puffs of bubbles from the mask of a player breathing from the Scuba Gear.
render.flamethrowerParticles int 6 0 to 30 Flame particles drawn along the cone for each burst of a Flamethrower (smoke comes with every second burst). 0 draws none.
render.wearableOverlay boolean true Show the overlays of the worn backpack, copter pack or jetpack on screen, and the fuel tank of the motorized boat the player rides.
render.boatSmokeTicks int 8 0 to 200 The running motor of the motorized boat puffs smoke once every this many ticks. 0 = no smoke.

Keys (keys)

Client only. Default keys, as LWJGL key codes (B is 48, N is 49; see the LWJGL Keyboard class). They are only defaults: once you change a key in Options > Controls, Minecraft keeps your choice.

Key Type Default Range What it does
keys.openBackpack int 48 0 to 255 Default key that opens the worn backpack, copter pack or jetpack (48 = B). Needs a restart.
keys.toggle int 49 0 to 255 Default key that switches the hose tank and drives the worn copter pack or jetpack (49 = N). With the copter pack, the key changes its mode (normal or hover) and Sneak + the key turns it on or off; with the jetpack, Sneak + the key turns it on or off; Sneak + N lights the Flamethrower Pack. Needs a restart.
keys.crossbowMode int 47 0 to 255 Default key that changes the firing mode of the held Clockwork Crossbow (47 = V). Needs a restart.
keys.toggleAbilities int 0 0 to 255 Default key that turns the abilities of the worn backpack off and on, for this player only (night vision, water breathing, fire resistance, milk...). 0 = not bound: pick one in Options > Controls. Needs a restart.
keys.boatMotorToggle int 0 0 to 255 Default key that turns the motor of the Motorized Inflatable Boat on and off while riding it (inflatableboat.motor.mode toggle). 0 = not bound: pick one in Options > Controls. Needs a restart.

Tool swapping keys (keys.toolcycle)

Client only. Swapping the held tool with the backpack's tool slots, and changing the hose mode. The keys themselves are changed in Options > Controls.

Key Type Default Range What it does
keys.toolcycle.enabled boolean true Swap the held tool with the backpack's tool slots, and change the hose mode, from the keyboard or mouse wheel. False turns both off, so the wheel always scrolls the hotbar.
keys.toolcycle.mode string both wheel, keys, both wheel: hold the modifier key and turn the mouse wheel. keys: only the next and previous tool keys. both: either one.
keys.toolcycle.invertWheel boolean false Turn the mouse wheel the other way to cycle.
keys.toolcycle.modifierKey int 0 0 to 255 Default key to hold while turning the mouse wheel. 0 means the sneak key (Left Shift by default), because a separate binding on the same key as sneak would stop one of the two from working in 1.7.10. Needs a restart.
keys.toolcycle.nextToolKey int 0 0 to 255 Default key for the next tool. 0 means not bound. Needs a restart.
keys.toolcycle.previousToolKey int 0 0 to 255 Default key for the previous tool. 0 means not bound. Needs a restart.

Backpacks in the world (worldgen)

Key Type Default Range What it does
worldgen.bonusChestBackpack boolean false Put a Standard Adventure Backpack in the bonus chest.
worldgen.pigmanBackpacks boolean false Let Pigman Backpacks appear in dungeon loot and villager trades.

Extra recipes (recipes)

The saddle recipe, and the recipes that change with the mods that are loaded: the Inflatable Boat, the Fuel Station, the Flamethrower Pack and the Flamethrower. The Diving Mask and the Pyro Mask follow the rubber setting of the boat, recipes.boat.mode and recipes.boat.rubber. The list entries are read once when the game starts, after every mod has registered its items. See Gear, Scuba Gear, Flamethrower and Fuel Station.

Key Type Default Range What it does
recipes.saddle boolean true Add a crafting recipe for the saddle.
recipes.boat.mode string auto vanilla: only the vanilla recipes. auto: the vanilla recipes, plus a rubber or motor variant when a loaded mod provides rubber or an electric motor. technical: the rubber or motor variant replaces the vanilla recipe of each part a loaded mod provides; a part no loaded mod provides keeps its vanilla recipe. Values: auto, vanilla, technical. Needs a restart.
recipes.boat.rubber string list itemRubber, plateRubber, ingotRubber Ore Dictionary names of rubber (IC2 itemRubber, GregTech plateRubber and ingotRubber...). Each one some loaded mod provides gets its own chamber recipe (three rubber, two chambers). Needs a restart.
recipes.boat.motors string list ic2:elemotor, item:gregtech:gt.metaitem.01:32600, ore:craftingElectricMotor, stack:ThermalExpansion:powerCoilGold Electric motors for the motorized boat, each one found gets its own recipe (boat + motor + Hydro Blades). Entries: ic2:<IC2 item name> (IC2 API), item:<modid>:<item name>[:<damage>], ore:<Ore Dictionary name>, stack:<modid>:<registered stack name>. Needs a restart.
recipes.fuelstation.mode string auto vanilla: only the iron ingot recipe. auto: the iron ingot recipe, plus one with plates for each plate a loaded mod provides. technical: the plate recipes replace the iron ingot one when a loaded mod provides a plate; without plates the iron ingot recipe stays. Values: auto, vanilla, technical. Needs a restart.
recipes.fuelstation.plates string list plateSteel, plateIron Ore Dictionary names of the metal plates for the technical recipe (GregTech, IC2, Thermal Foundation, Railcraft plateSteel and plateIron...). Each one some loaded mod provides gets its own recipe. Needs a restart.
recipes.flamethrower.mode string auto vanilla: only the iron ingot recipes. auto: the iron ingot recipes, plus ones with plates for each plate a loaded mod provides. technical: the plate recipes replace the iron ingot ones when a loaded mod provides a plate; without plates the iron ingot recipes stay. Values: auto, vanilla, technical. Needs a restart.
recipes.flamethrower.plates string list plateSteel, plateIron Ore Dictionary names of the metal plates for the technical recipes of the pack and the nozzle (GregTech, IC2, Thermal Foundation, Railcraft plateSteel and plateIron...). Each one some loaded mod provides gets its own recipe. Needs a restart.

Small tweaks (tweaks)

Fixes and behaviours that are not tied to one item.

Key Type Default Range What it does
tweaks.fixVanillaLead boolean true Mobs on a lead held by a player take no fall damage unless they fall fast.
tweaks.namedHorsesFollowOwner boolean true Tamed horses with a name tag follow their owner.

Tool slots (tweaks.toolcycle)

Which items may go into the two tool slots of the backpack, by hand or with the tool swap. Set it the same on the server and on every client.

Key Type Default Range What it does
tweaks.toolcycle.mode string none none, whitelist, blacklist Which items may go into the backpack's two tool slots, by hand or with the tool cycle. none: the built-in rules (vanilla tools, shears, hoes, fishing rods, flint and steel, and tools of Tinkers' Construct, BuildCraft, IndustrialCraft and Thermal Expansion). whitelist: only the items on the list. blacklist: the built-in rules minus the items on the list. Stackable items, hoses and backpacks never go in. Set it the same on server and clients.
tweaks.toolcycle.list string list empty Items for the whitelist or blacklist mode, one per line, as registry names: modid:name (minecraft:shears, TConstruct:pickaxe; the names /give takes), or modid:* for every item of a mod. A name without a mod id means minecraft:. Case does not matter. A blacklisted bow also stops the Skeleton Backpack from cycling it.

Grave mods (compat.graves)

Acts only when OpenBlocks or GraveStone is loaded.

Key Type Default Range What it does
compat.graves.enabled boolean true Send the worn wearable to the grave of OpenBlocks or GraveStone when one of them is loaded. When false, backpack.placeOnDeath decides as if no grave mod were there.

Baubles (compat.baubles)

Acts only when Baubles or Baubles Expanded is loaded.

Key Type Default Range What it does
compat.baubles.enabled boolean true Let the Adventure Backpack go into a bauble slot and work from there. When false the backpack does not fit a bauble slot and one already there does nothing. The Baubles Expanded back slot exists anyway (so client and server always match); its layout can be changed in the Baubles Expanded config.

Checks the mod makes

Two combinations are fixed when the file is read: the Bat night vision length must be longer than its refresh threshold (if not, it is set to the threshold plus 100 ticks), and the steam spent per tick of thrust cannot be more than the steam tank holds.

Flight values before 1.0.0

Flying costs more in 1.0.0. These are the earlier values, for a pack that wants the old balance. With them the copter pack and the jetpack are still dearer than before in some modes: the climb is charged now, and the cost is paid for the whole interval.

Key 1.0.0 default Earlier value
copterpack.fuelPerTick 2 1
copterpack.startFuel 100 0
copterpack.liftSpeed 0.15 0.18
copterpack.airControl 0.03 0.05
copterpack.maxAltitude 90 100
steamjetpack.steamPerTick 20 13
steamjetpack.ignitionSteam 150 0
steamjetpack.thrustFuelBurn 3 1
steamjetpack.thrustHeatLossTicks 10 0
steamjetpack.coolingSpeed 1.5 1.0
steamjetpack.thrust 0.08 0.1
steamjetpack.maxRiseSpeed 0.28 0.32
steamjetpack.maxAltitude 90 100

Keys moved from the older file

Old key (general) New key
BackpackAbilities enabled.abilities
BackpackDeathPlace backpack.placeOnDeath
CopterPackSound copterpack.sound
TankRenderType render.tankRenderType
StatusOverlay render.statusOverlay
BackpackOverlay render.wearableOverlay
HoveringText render.tankHoverText
RenderBackpackOnPlayer render.backpackOnPlayer
BonusBackpack worldgen.bonusChestBackpack
PigmanBackpacks worldgen.pigmanBackpacks
SaddleRecipe recipes.saddle
FixVanillaLead tweaks.fixVanillaLead

Not in the file

These are fixed on purpose: how much a backpack holds and how its slots are laid out (changing it would break saved backpacks), the boiler heat curve of the jetpack beyond its boiling point, the physics of the Inflatable Boat other than its top speed and its motor, the push strength of the copter rotor, the death placement search (12 blocks around, 6 up and down) and the reach of the sleeping bag button (8 blocks).

See also

Backpacks, Jetpack and Copter Pack, Crossbow, Compatibility

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